Re: [TF2] PropHunt 1.93
PH Redux is up to Beta 1 now.
I hope to have a release sometime soon, but I need to do some tests to see if I can manipulate TF2's round selection system. This is because Beetle (ph_kakariko's creator) wants to know if it's possible to select a random round for Prop Hunt each round. Something that the default TF2 system doesn't really support because apparently TC doesn't repeat rounds unless they've all been played. |
Re: [TF2] PropHunt 1.93
If anyone used last night's beta of PropHunt Redux 3.0.0 beta 1, I fixed the bug that was causing single attributes (i.e. 356 to disable airblast) to not be applied. Turns out > 0 works a lot better than > 1 when figuring out if attributes got changed.
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Re: [TF2] PropHunt 1.93
OK, so... Prop Hunt Redux now has its own thread. ~You know you want to try it~
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Re: [TF2] PropHunt 1.93
For the people using stats2.inc, I would recommend changing the database hostname from 'phstats.gamingmasters.co.uk' to 'gamingmasters.org'
We've just changed IP address and the DNS on the old .co.uk domain is pretty dodgy |
Re: [TF2] PropHunt 1.93
As a side note, I released Prop Hunt Redux 3.0.0 final just recently. You may want to look at the 3.x and 2.x changelogs on the Redux thread's first post to see what changed.
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Re: [TF2] PropHunt 1.93
The download links are broken. If i click on them it goes to http://gamingmasters.co.uk/ but it is now: http://gamingmasters.org/
Thanks |
Re: [TF2] PropHunt 1.93
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Re: [TF2] PropHunt 1.93
Bug, if a viewer has the book of spells, this is seen in the primary character...
I do not understand why... |
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