Re: [L4D & L4D2] Gear Transfer (1.4.2)
Thought I'd try the new version of this out. I couldn't tell if it was working or not as I didn't have much bots on my server but I did get alot of this.
Code:
L 10/12/2010 - 01:07:46: [SM] Native "CloseHandle" reported: Handle 36f034c is invalid (error 1) |
Re: [L4D & L4D2] Gear Transfer (1.4.2)
Fixed!
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Re: [L4D & L4D2] Gear Transfer (1.4.2)
A bug : If you throw the pipe and quickly press R(give the pipe to other), and you will see the pipe has been thrown out but your friends still have one more.
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Re: [L4D & L4D2] Gear Transfer (1.4.4)
Thanks ml021539, fixed.
Please all update to 1.4.4! |
Re: [L4D & L4D2] Gear Transfer (1.4.4)
Nice man, nice...this plugin's getting better and better. Keep it up!
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Re: [L4D & L4D2] Gear Transfer (1.4.5)
Thanks! Any other problems or requests?
Update to 1.4.5: - Re-added player_shoved event to transfer items. - Removed FileExists check from scenes, now vocalizes L4D1 characters! |
Re: [L4D & L4D2] Gear Transfer (1.4.5)
Re-added? hmm lol why?
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Re: [L4D & L4D2] Gear Transfer (1.4.5)
I missed it! Using the Reload/Shove key you must put your crosshair over the player, where the shove event you need not.
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Re: [L4D & L4D2] Gear Transfer (1.4.5)
Ok man this is what happens to me with latest version: I was shoving a bot with my axe inside the saferoom (so I was at map start, no grenades yet) and the axe became a pipebomb lol. I was even able to throw it (so it was true, not just a bug/glitch). But switching to first aid and then again to pipe, this one re-became the axe it was; but shoving (again) the bot with axe...here we go again :D
I think this only happens when u've got the melee weapon and the first aid, cos then I grabbed a weapon, did the same thing with axe, but nothing happened. |
Re: [L4D & L4D2] Gear Transfer (1.4.5)
I uploaded 1.4.4 again, but I cannot replicate the bug. Has this only occurred since 1.4.5?
Edit: Updated to 1.4.7. (This does not fix the above mentioned bug, because I don't know whats causing it) Any problems please let me know. |
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