Re: [L4D/L4D2] Character Select Menu (2.5a/b)
I don't mean to necro, but the l4d1 survivors just won't work for me with this plugin. I've gone into the .cfg's and enabled them, yet i still only get the original 4 to show up.
Any help on this? |
Re: [L4D/L4D2] Character Select Menu (2.5a/b)
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Re: [L4D/L4D2] Character Select Menu (2.5a/b)
not work in custom map, example: Tank Playground
rochelle > zoey ellis > francis |
Re: [L4D/L4D2] Character Select Menu (2.5a/b)
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Original here: https://forums.alliedmods.net/showpo...&postcount=734
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Re: [L4D/L4D2] Character Select Menu (2.5a/b)
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The fix only kicks in when everyone suicide. Is it possible to fix this? |
Re: [L4D/L4D2] Character Select Menu (2.5a/b)
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Re: [L4D/L4D2] Character Select Menu (2.5a/b)
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I found an edit of Merudo's Survivor Chat Select 1.6 plugin by zrmdsxa that allowed for custom models to be selected, so I modified it a little further to simplify how characters are loaded and make the custom character list configurable. I made all characters load the same way by specifying a model and a "prop" which determines what voice and what HUD elements they get.
It requires EasyDownloader to download the textures on the client's side. I included two models that I converted for my server, IJN's Reimu and Plasmid's Taokaka. Not the best porting job on the Tao model, but it's more of a proof-of-concept than anything. Kinda wish SCS had its own thread, but I'm posting my edited version here because I want some feedback/advice on it.
Spoiler
Couple of questions:
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Re: [L4D/L4D2] Character Select Menu (2.5a/b)
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Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Changing your character marks as death in the progress bar. Survivors don't gain progress.
https://i.imgur.com/9f5R1hY.png |
Re: [L4D/L4D2] Character Select Menu (2.5a/b)
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