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-   -   [L4D/L4D2] Character Select Menu (2.5a/b) (https://forums.alliedmods.net/showthread.php?t=107121)

EternalBliss 10-11-2018 17:00

Re: [L4D/L4D2] Character Select Menu (2.5a/b)
 
I don't mean to necro, but the l4d1 survivors just won't work for me with this plugin. I've gone into the .cfg's and enabled them, yet i still only get the original 4 to show up.
Any help on this?

TuyDuyen 10-19-2018 12:39

Re: [L4D/L4D2] Character Select Menu (2.5a/b)
 
Quote:

Originally Posted by EternalBliss (Post 2619309)
I don't mean to necro, but the l4d1 survivors just won't work for me with this plugin. I've gone into the .cfg's and enabled them, yet i still only get the original 4 to show up.
Any help on this?

https://forums.alliedmods.net/showpo...&postcount=674

zaviier 06-24-2019 05:00

Re: [L4D/L4D2] Character Select Menu (2.5a/b)
 
not work in custom map, example: Tank Playground
rochelle > zoey
ellis > francis

BloodyBlade 08-20-2019 10:37

Re: [L4D/L4D2] Character Select Menu (2.5a/b)
 
1 Attachment(s)
Original here: https://forums.alliedmods.net/showpo...&postcount=734

22029206 12-21-2019 04:54

Re: [L4D/L4D2] Character Select Menu (2.5a/b)
 
Quote:

Originally Posted by BloodyBlade (Post 2663940)

L4D1 characters still get teleported on map start, after campaign transition.
The fix only kicks in when everyone suicide.
Is it possible to fix this?

BloodyBlade 12-26-2019 07:00

Re: [L4D/L4D2] Character Select Menu (2.5a/b)
 
Quote:

Originally Posted by 22029206 (Post 2677589)
L4D1 characters still get teleported on map start, after campaign transition.
The fix only kicks in when everyone suicide.
Is it possible to fix this?

Updated. Check the previous post.

Sappykun 08-19-2020 16:13

Re: [L4D/L4D2] Character Select Menu (2.5a/b)
 
1 Attachment(s)
I found an edit of Merudo's Survivor Chat Select 1.6 plugin by zrmdsxa that allowed for custom models to be selected, so I modified it a little further to simplify how characters are loaded and make the custom character list configurable. I made all characters load the same way by specifying a model and a "prop" which determines what voice and what HUD elements they get.

It requires EasyDownloader to download the textures on the client's side. I included two models that I converted for my server, IJN's Reimu and Plasmid's Taokaka. Not the best porting job on the Tao model, but it's more of a proof-of-concept than anything.

Kinda wish SCS had its own thread, but I'm posting my edited version here because I want some feedback/advice on it.



Couple of questions:
  • How would I change the viewmodel of a client if I wanted to implement Reimu's existing viewmodel onto users that select her?
  • The Reimu model has custom HUD elements, originally meant to overwrite Rochelle's HUD images. Is it possible to change these to custom images on the client's end using Sourcemod?
  • So far, the only bug I know of is the config parser returning a garbage list of custom characters when the config is empty. Other than that, are there any other glaring issues with the edits I've made?

Lux 08-19-2020 16:43

Re: [L4D/L4D2] Character Select Menu (2.5a/b)
 
Quote:

Originally Posted by Sappykun (Post 2714846)
Kinda wish SCS had its own thread, but I'm posting my edited version here because I want some feedback/advice on it.

Nice, you are fine to make your own thread tbh in my opinion it would be best, pretty difficult to supprot people in someone else thread so go for it! :D

Pelee 08-20-2020 19:26

Re: [L4D/L4D2] Character Select Menu (2.5a/b)
 
Changing your character marks as death in the progress bar. Survivors don't gain progress.

https://i.imgur.com/9f5R1hY.png

cravenge 08-20-2020 23:34

Re: [L4D/L4D2] Character Select Menu (2.5a/b)
 
Quote:

Originally Posted by Pelee (Post 2714965)
Changing your character marks as death in the progress bar. Survivors don't gain progress.

You need Left4Fix to remedy that.


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