Re: Recent CS:GO "GSLT" bans and SourceMod
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Re: Recent CS:GO "GSLT" bans and SourceMod
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Re: Recent CS:GO "GSLT" bans and SourceMod
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(without looking at the code) you could just make parent a prop to the client's predicted viewmodel. |
Re: Recent CS:GO "GSLT" bans and SourceMod
Dear programmers/developers, etc..
If you further develop your plugins to go against the GSLT bans, then please do not share without a proper warning. This just feels like cheat providers. They push new tweaks to their code, valve patches them, the developers tweaks it again. The plugins are banned by Valve for a reason, and even if their reasons are fair or not, we should not risk any more server owners to lose their servers and status. Please don't make this into a in-game cheat just for server operators. In the end, it will affect the entire community, and also you as a developer. |
Re: Recent CS:GO "GSLT" bans and SourceMod
I updated sourcemod today and found a problem with this option: even with "FollowCSGOServerGuidelines" set to "no", sourcemod still blocks giving disallowed items (weapon_knife_*). Skin netprops work fine with it disabled so I assume this is indeed a bug.
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Re: Recent CS:GO "GSLT" bans and SourceMod
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i'm codder too and if the valve launch an patch for this i will update it and share everywhere. Thanks Francisco. |
Re: Recent CS:GO "GSLT" bans and SourceMod
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Re: Recent CS:GO "GSLT" bans and SourceMod
FollowCSGOServerGuidelines yes still got banned :( :nono: :oops: :down:
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Re: Recent CS:GO "GSLT" bans and SourceMod
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Also, consider that server reports can also contribute to bans, even if you're not otherwise running anything that would trigger an auto-ban. |
Re: Recent CS:GO "GSLT" bans and SourceMod
Whew I'm glad I don't play p2p games like CS:GO.
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