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-   -   [CS:GO] Wall walking (https://forums.alliedmods.net/showthread.php?t=265896)

yang 07-07-2015 00:12

[CS:GO] Wall walking
 
I was hoping someone could help me with this. I really would like to be able to have wall walking available in CSGO.

https://forums.alliedmods.net/showth...ight=wall+walk

From testing this mod, I can essentially walk anywhere in the air, not just near wall.

I've looked at the TraceRay() function in it and there is a collision on TR_DidHit(TraceRay)) but I don't see where it was verified for player near wall. I was wondering if anyone could help me figure out how to get this plugin working in CS:GO. I'd really appreciate it.

Thanks

hamilton5 07-07-2015 01:07

Re: [CS:GO] Wall walking
 
do the player models rotate to match what their walking on? I am picturing the movie inception scene..

when you say your walking anywhere -- your just flying around noclip? sounds like you just want to turn walls into ladders..

I Read the last post of that plugin to figure out my questions. It has not been updated in quite some time, I'm sure there are better ways to do things now, even tho I have not looked at his code.

Emp` 07-07-2015 14:55

Re: [CS:GO] Wall walking
 
It looks like the trace rays might be hitting the player instead of the nearby wall; you can use TR_TraceRayFilter to avoid them.

yang 07-09-2015 21:55

Re: [CS:GO] Wall walking
 
okey i see thanks buddy.. i might just msg you on steam if this don't work but thanks you both for some food for thought. I'll respond once i test those two things out.

usla 09-01-2016 18:01

Re: [CS:GO] Wall walking
 
so anyone got anything working on this ?

blaacky 09-01-2016 19:39

Re: [CS:GO] Wall walking
 
PHP Code:

public bool TraceRayDontHitSelf(int entityint maskany data)
{
    return 
entity != data && !(entity <= MaxClients);



usla 09-04-2016 10:48

Re: [CS:GO] Wall walking
 
Quote:

Originally Posted by blaacky (Post 2450270)
PHP Code:

public bool TraceRayDontHitSelf(int entityint maskany data)
{
    return 
entity != data && !(entity <= MaxClients);



thx but including the code did no help change anything

blaacky 09-04-2016 11:28

Re: [CS:GO] Wall walking
 
That code is the filter to prevent the trace ray from stopping at another player. You pass the function name in the filter parameter of the trace ray set up function


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