[ANY] Zeta Chat Manager
Zeta Chat Manager
An enhanced chat color plugin that allows clients be flexible about their chat's prefix, prefix+color, name color, suffix+color and text color. Requires Cider-Chat-Processor, Chat Processor. (Or god forbid simple-chatprocessor). This works well with GroupAssigner, but isn't required. Don't expect this to be easier to setup than custom-chat-colors plugin, this is more advanced for a reason. It allows players to toggle on and off certain aspects of their tags and choose tags that the server operator allows them to have. This currently does not allow players to individually adjust the color aspects of their tags but it is planned later. For any issues post in the Alliedmods forum or create GitHub issue marking what's wrong and any information to help solve your issue faster. Contributions are welcome via PR, however my code style will not change (4 space indent, brackets on the same line as the condition, and no one line statements). Required Plugins You must choose what processor plugin you want to have loaded. (I won't be offended if you don't use mine, i'll only be offended if you use choose scp). Mitchell's Cider-Chat-Processor - https://forums.alliedmods.net/showthread.php?p=2646798 Drixevel's Chat-Processor - https://forums.alliedmods.net/showthread.php?p=2448733 minimoney1's Simple Chat Processor (Not recommended) - https://forums.alliedmods.net/showthread.php?p=1820365 Only one of these are needed, installing multiple will probably do some weird shit. Server Operator Config Code:
// Each Profile is separated with commons, ex: sm_zeta_profile "Murder,FF2,Test Server" Code:
//To save space after the config is loaded into memory make sure any blank KeyValues are commented out or removed. Code:
#define ZETACHAT_NONE 0 GitHub (Source) |
Re: [ANY] Zeta Chat Manager
If you're wondering why there isn't flag assigning then you need to look up on how to use command_overrides. You can define an override and assign it a flag. So much better than checking if a player has a flag or not.
For any feature requests or issues i'll accept a post here or on the GitHub project under issues. |
Re: [ANY] Zeta Chat Manager
Are there any future plans to allow players to set their own custom tags, instead of using predefined ones?
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Re: [ANY] Zeta Chat Manager
Quote:
I.E. in zetachatconfig.cfg: "p" "[{%1}] " And the player could define what {%1} is replaced with so it would appear as in chat: [Mitch] mitch: Test Message However I'm not sure how i'd want to do something like that, possibly just making it one string would be good enough. I also wanted to add like a Color adjuster so you can have a defined tag also include a character that would be replaced with the client's specific color. Which seems easier to do, but possibly added more heft to the plugin, which means I'll probably add in forwards and natives to this plugin later so a subplugin can do that and store those things. This was just the initial release because I've been sitting on the code in my harddrive for a while. If I do add in more developer natives etc I'll probably make a sql version that adds to the config etc. |
Re: [ANY] Zeta Chat Manager
Release v1.1.2 Changelog:
Release v1.1.3 Changelog:
Download: Github Tag |
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