[CS:S/CS:GO] SM:Conquest - Conquer flags on maps to win (Version 1.4.1, 19.11.2013)
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SM:Conquest What's this? SM:Conquest is a rewrite of L.Duke's abandoned MM:S plugin "Conquest" in SourcePawn. I didn't have access to his code nor did i actively play his plugin, so it's mainly based off videos and descriptions of others. This game modification removes the ordinary bombing/rescue objectives and adds flags at preset positions to the map. A player can conquer a flag by standing near to it. The team which controls all flags first wins the round. Some flags require more than one player near to it to get conquered. Have a go at 89.163.166.134:27015 You may also be interested in SM:CTF! How to play Joining players choose a team as normal and are offered to choose a class. The classes don't provide any special abilities like speed or extra health by default - they only differ in the weapons. (Server admins may add those though) Each class has it's default weapon set and more options with "better" weapons, players can purchase for money. It's possible to repick a class/weapon set with sm_class or just !class in chat. Depending on the server config, players are able to use sm_buy (or !buy) to open up a buying menu with different pistols or items to purchase. The flags are colored depending on the owning team. Blue for CT, white for neutral and red for terrorists respective. Players will have to defend the flags, their team already conquered, while trying to get all the other flags. Each player is able to disable some features individually by typing !settings in chat. Special HUD in CS:S only http://wcfan.de/img/ctf/clientfix.jpg Players who would like to have a better overview of the flag status are offered to download an optional client fix, which enables the HudMsg usermessage again in CS:S, allowing plugins to write text at any position on the screen. Download the clientfix.zip at the bottom and follow the instructions in the readme.txt. Server Admins This mod is packed with some preset configs for random maps, which still have to get optimized! Some CS:S configs are a straight convertion from the original Conquest map configs, so the trigger zones may not be optimal. You can add and manage flags on-the-fly ingame with the admin command sm_flagadmin or edit the respective /configs/smconquest/[css|csgo]/maps/de_mapname.cfg manually. Map Config layout There are several keys you can set manually, but i encourage you to use the ingame admin menu to manage your flags, if you don't want a certain special value. There are 2 special keys for use in custom maps. Mappers have the option to create logic_relays on their maps and specify the targetname in the smconquest map config. When a team captures a flag the respective logic_relay receives the "Trigger" input, so you can interact in your map, like opening new passages, if a team controls a certain amount of flags etc. You can check out cq_king_b2 by L.Duke for an example (The small overview map at each spawn). The following is a short example of a config file. Keys in italic are optional and load with default values if unset. Code:
"FlagsAreas" Managing Classes and Weapon Sets Opening the configs/smconquest/[css|csgo]/smconquest_classes.cfg you're able to modify/add/remove an unlimited amount of classes and respective weapon sets to the menu. The config file is commented and self-explanatory, you should only check to set a default class at any time. If you specify a default class for only one team, remember to set a default class for the other team either. As of 1.1 there are some special keys beside the default weapon_.
You may want to assign a model to a class by specifying the model files in configs/smconquest/[css|csgo]/smconquest_models.cfg and setting the "model" key in the smconquest_classes.cfg to the section name of the model. You only need to specify the path to the .mdl file, if you use an existant model and set "no_download" to 1. You can change the flag model and win overlay materials in smconquest_models.cfg too. Managing the Buymenu Opening the configs/smconquest/[css|csgo]/smconquest_buymenu.cfg you're able to modify/add/remove an unlimited amount of categories with an unlimited amount of items per category. There are no special keys, so you should be ready to go with just reading the file. You're able to add item_kevlar and item_assaultsuit either, but the kevlar amount is at the fixed value of 100. You're just able to specify the price as with the other weapons. Change the sounds You may change the sounds the plugin uses. Editing the configs/smconquest/[css|csgo]/smconquest_sounds.cfg will add the sounds to the downloadables, precache them and play at the certain events. Leaving a sound empty disables it. If you use sounds, that are already shipped with the game, set "is_game_sound" to "1". This disables the downloading and check for existance. ConVars
Logged Events There are 2 events logged to be parsed by a log parser statistic program like HLstats:CE or psychostats:
Admin Commands
Server Admins: Developers: This plugin includes a few open librarys you need to place into your include folder in order to compile this plugin. You may want to follow development in the SVN hosted by googlecode.com Planned Features
CS:S Mappack Most of the maps are easily available at fpsbanana if you google them. I've repacked the conquest specific maps i found on my computer anyways;) Download CS:S mappack Quote:
Changelog
Spoiler
When updating to version 1.4: The configuration files have moved to seperate folders for CS:S and CS:GO!
Donations Since i'm just a poor student and always need some money, i'd appreciate any support if you like this mod. You'll keep me happy to put more time into this :) https://www.paypalobjects.com/WEBSCR..._donate_LG.gif |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reserved.
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
oh good :)
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Good job Peace-Maker
since I expected ^^ |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
looks pretty awesome great work
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
I played L. Dukes version back in the day and it was fun.
Nice to see a rewrite for SM! |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Thanks!!!
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Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Fabulous job!
Unbelievable attention to detail. I cannot thank you enough for completing this |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
I am having an issue though,
The flags will not save on the maps after setting them What am I doing wrong? UPDATE: I created a cfg for all my custom maps using an existing cfg. Then I reset the flags on the custom maps. Works Great! |
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Thank you man from all Conquest funs from our community! Great, great, great!!! Will test it as soon as I can. Big big thank you!
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