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-   -   [TF2] Horseless Headless Horsemann (https://forums.alliedmods.net/showthread.php?t=141720)

Geit 10-27-2010 23:21

[TF2] Horseless Headless Horsemann
 
1 Attachment(s)
Spawns the NPC "Horseless Headless Horsemann" where you are looking

Changelog:
1.1:
  • Fixed precache issues/crashes after update.
Cvars:
  • sm_horsemann_version - Version
Commands:
  • sm_horsemann - Spawns a Horsemann at your crosshair. (ROOT flag)
Most taken from the original Pumpkins plugin and readapted for the Pumpkin lord.

mikeym9 10-28-2010 00:12

Re: [TF2] Horseless Headless Horsemann
 
How do you find the entity names anyway?

DontWannaName 10-28-2010 00:56

Re: [TF2] Horseless Headless Horsemann
 
Works fine, horseman doesnt work in other maps but you can still spawn him. He is killed by the cart. You can spawn as many as you want.

scopesp 10-28-2010 05:28

Re: [TF2] Horseless Headless Horsemann
 
haha nice one thx :)

jack_wade 10-28-2010 06:42

Re: [TF2] Horseless Headless Horsemann
 
Quote:

Originally Posted by DontWannaName (Post 1335450)
Works fine, horseman doesnt work in other maps but you can still spawn him. He is killed by the cart. You can spawn as many as you want.

manor_event has been published with a .nav file... Maybe the Horsemann works also in KOTH maps or other bot-ready maps (the ones which include a .nav file)...

cybersquare420 10-28-2010 09:48

Re: [TF2] Horseless Headless Horsemann
 
Quote:

Originally Posted by jack_wade (Post 1335567)
manor_event has been published with a .nav file... Maybe the Horsemann works also in KOTH maps or other bot-ready maps (the ones which include a .nav file)...

confirmed if you make a .nav for any map it will work

mikeym9 10-28-2010 10:44

Re: [TF2] Horseless Headless Horsemann
 
Does he spawn out of the ground in this script?

cybersquare420 10-28-2010 11:00

Re: [TF2] Horseless Headless Horsemann
 
he spawns perfectly for me... he is wherever you are looking.

wonder how hard it would be to make him spawn randomly on all maps... like once every so many minutes in a random map location... or some such thing...

scopesp 10-28-2010 11:10

Re: [TF2] Horseless Headless Horsemann
 
how to make the .nav files :) ?

thanks

jockersoft 10-28-2010 11:15

Re: [TF2] Horseless Headless Horsemann
 
Quote:

Originally Posted by scopesp (Post 1335743)
how to make the .nav files :) ?

thanks

sv_cheats 1
nav_generate


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