Re: [L4D2] Berserker Mode (Updated 05/22/10)
This is definitely going on my chainsaws mutation.
Thanks. http://forums.alliedmods.net/showthread.php?t=120730 Tried it on a mutation9 setup. Didn't seem to activate. |
Re: [L4D2] Berserker Mode (Updated 05/22/10)
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Re: [L4D2] Berserker Mode (Updated 05/23/10)
I tried on a normal coop server. Nothing. Maybe some plugin I have interferes.
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Re: [L4D2] Berserker Mode (Updated 05/23/10)
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Re: [L4D2] Berserker Mode (Updated 05/22/10)
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Just be patient :) |
Re: [L4D2] Berserker Mode (Updated 05/23/10)
thx it works in every gamemode now
how to disable giving adreline and 2x Dmg for infected is high.. can you allow a cvar to change the mutiplication of dmg? |
Re: [L4D2] Berserker Mode (Updated 05/23/10)
Okay I got it to work. Very nice.
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Re: [L4D2] Berserker Mode (Updated 05/23/10)
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The damage formula is applied after the original damage. For Example: Survivor = 100 HP After infected attack (normal) = 90 Plugins works as: 90-(10*CVAR) If you want double, then it would be 1.0 for the cvar, so: 90-(10*1.0) = 80 (Double damage, 100 --> 80) |
Re: [L4D2] Berserker Mode (Updated 05/24/10)
PrintToChatAll("\x03Jockey Ride End!");
why to all? |
Re: [L4D2] Berserker Mode (Updated 05/24/10)
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