[L4D & L4D2] GameTime Announcer <fork> v2.0.2 [28-May-2023]
3 Attachment(s)
about
Credits
ConVar PHP Code:
todo
Installation
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Re: [L4D & L4D2] GameTime Announcer <fork> v2.0 [8-February-2023]
Some startup eggors
Code:
L 04/28/2023 - 12:47:15: [SM] Unable to load plugin "l4d_gametime.smx": Native "HTTPClient.HTTPClient" was not found |
Re: [L4D & L4D2] GameTime Announcer <fork> v2.0 [8-February-2023]
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Re: [L4D & L4D2] GameTime Announcer <fork> v2.0 [8-February-2023]
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Re: [L4D & L4D2] GameTime Announcer <fork> v2.0 [8-February-2023]
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Thank you for something(I mean for the plugin) |
Re: [L4D & L4D2] GameTime Announcer <fork> v2.0 [8-February-2023]
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1. The extension "REST in Pawn" does not load automatically, I have to write sm exts load rip.ext.so to the console every time for it to load. I even tried adding this command to autoexec.cfg and server.cfg, it did not help. 2. Because of this the plugin doesn't load: Code:
Errors: sm exts load rip.ext.so sm plugins unload_all sm plugins refresh 3. Plugin doesn't create config? My dev key for gametime_devkey also flies off all the time, should I add it to server.cfg? 4. The plugin shows much less hours played than in reality. For example, I have a new account, which has always been public, on it played 20+ hours in L4D2, and when i connect it says that only 6 hours and 10 minutes played. Quote:
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Re: [L4D & L4D2] GameTime Announcer <fork> v2.0 [8-February-2023]
This plugin should have:
PHP Code:
You can make that change to the script, and recompile the plugin with the ripext.inc include file to make it work. |
Re: [L4D & L4D2] GameTime Announcer <fork> v2.0 [8-February-2023]
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Re: [L4D & L4D2] GameTime Announcer <fork> v2.0 [8-February-2023]
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steam profile included idle time and the time not playing. so they always longer than achievement stats. player maybe profile public, but achievement not 100% sure to access then this feature very important to getting game time. PHP Code:
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Re: [L4D & L4D2] GameTime Announcer <fork> v2.0.2 [28-May-2023]
Why can't we set the game time to be displayed only on the first connection instead of every map change?:cry:
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