Re: [ANY] SteamWorks
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public void SteamWorks_SteamServersConnected() { Code:
public SteamWorks_SteamServersConnected() { Sad solution :( |
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Re: [ANY] SteamWorks
Nuclear Dawn. Sourcemod 1.8 Build 5912. Started after upgrading from 1.7 build 5255.
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Is there any ETA on fixing the extension for L4D2?
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It appears as if Valve has pulled the function SteamGameServerInternal_CreateInterface (from the pre-release SteamWorks SDK release in CS:GO) in L4D2. Pretty peculiar...
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Sheo try using game data to change the function to the not gameserver function.
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I really didn't understand what does this mean -_-
Also im too bad at finding gamedata |
Re: [ANY] SteamWorks
Guys, i am not good with all that stuff, but I hope you can help me. I wanted to install the Server Whitelist Advanced plugin, and for it to work with groups, I would either need Steamworks or Steamtools. Steamtools, as it turns out, seems only to work with TF2. My Server is Insurgency (Standalone).
So when I want to make Steamworks running, what else do I need to do besides unpacking the files from the first topic, into my Gameserver folder ? I really dont know how to make it work. I would appreciate if someone could tell me how I can make it work. Thank you very much. Wolfseye |
Re: [ANY] SteamWorks
Just put the files in your server, restart it, type "sm exts list" and see if steamworks shows up?
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Had the files in there, seemed not to do anything. Maybe it doesnt work with Insurgency.
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Just got home, try the latest build.
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Works like a charm 8) Many thanks!
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There is bug with forward SteamWorks_TokenRequested(String:sToken[], maxlen); not invoked never in csgo
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Can I post https://forums.alliedmods.net/showthread.php?t=184604 JSON with this extension with HTTP Requests? JSON's may be longer than 512 or 1024 symbols... So I'm just wondering... Why does sourcemod even have limit of char anyway (facepalm)
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Hi, help me to find the right file
redistributable_bin/linux32/libsteam_api.so Please! |
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Is there anyway to fix error 0000007e?
http://i.imgur.com/L3CHJq0.png |
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And now SteamTools supports only TF2 You can find answers for your questions here: https://forums.alliedmods.net/showthread.php?t=170630 |
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Using the latest development build 119 in conjunction with 'Set Game Server Account', I don't think 'SteamWorks_TokenRequested' is being called for Left 4 Dead (1). I say this, because the 'gameserveraccount_token.txt' file isn't being created. I've also tried creating it myself, inserting my key, adding the server to my favorites list, waiting a minute, shutting down server, throwing everything onto another server (with a different IP) with the same account key, started that server, and reloaded my favorites, and it didn't show the server. Both the extension and plugin are loaded automatically on server start.
I'm complaining here instead of on the plugin's topic because he basically just calls the forward in his plugin, without doing much of anything else. No SourceMod errors (or logs of any kind regarding the issue, nor in Console), but here are some pictures. Thanks for any support! |
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Edit: L4D1 doesn't naturally contain a steamclient.so in the bin folder. |
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Group ID64 - "103582791429521979" looks like "-2147483648". how to be? |
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It just takes the group's accountid, not the rest of the junk in the 64-bit id.
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Check your group's admin page for its admin ID. Should be 4-8 digits or so long.
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Good afternoon.
A plugin I'm using is having trouble using SteamWorks GET requests (Steamworks GET request failed, HTTP status code = 0) I'm using the latest builds of both SteamWorks and the plugin, and I've tried multiple webservers. The game server is CS:GO running on Windows 2008R2 Any help would be appreciated. Thanks |
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He means update your steam client (the one with your game library and your steam account logged in).
Steam > Check for Steam Client Updates... |
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