AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Extensions (https://forums.alliedmods.net/forumdisplay.php?f=134)
-   -   [ANY] SteamWorks (https://forums.alliedmods.net/showthread.php?t=229556)

KyleS 04-06-2014 23:44

Re: [ANY] SteamWorks
 
Quote:

Originally Posted by VirtualVelocity (Post 2121185)
My plugin works fantastic for around an hour, then it will disable VAC and no SteamID's can be found.
Is there a thing where I have to close the connection or something?

Thanks,

What features does your plugin use? This sounds unrelated; but you never know.

VirtualVelocity 04-08-2014 05:55

Re: [ANY] SteamWorks
 
Quote:

Originally Posted by KyleS (Post 2121217)
What features does your plugin use? This sounds unrelated; but you never know.

It uses SW_OnValidateClient. All it does is check if they are using a family sharing account.

Bubka3 04-12-2014 16:14

Re: [ANY] SteamWorks
 
Will there be 'official' windows builds?

If your on the team now they should give you a build bot for this!

KyleS 04-12-2014 21:02

Re: [ANY] SteamWorks
 
Quote:

Originally Posted by Bubka3 (Post 2123708)
they should give you a build bot for this!

There were licensing/reversing concerns regarding Open SteamWorks. The shipped SteamWorks SDK (wasn't present in the former) is riddled with license clauses. While I don't believe I'm breaking any stated limitations, it may be entirely possible there's something I'm not considering. While I agree it would be cool, it doesn't jive well with AM's (present) philosophy. It's entirely possible by shipping an inc and the compiled extension, the administrator doesn't hold a valid license. This would be tragic, but it can't be avoided due to Valve's present architecture, I don't think there's a plan to limit the distribution of information either.

As well to the above, Valve no longer supports Windows, they haven't for the past five? years. If this stance changes, I'll gladly setup a MSVC environment to get this done. While they don't though, I can't as everything's stripped. Should a user have an issue, there's very little I can do to help them without contacting `Top Men` (people who have symbols). I still consider the extension to be in a developer's only alpha state. However, there are obviously more stable portions then others.

ThatOneGuy 05-18-2014 16:50

Re: [ANY] SteamWorks
 
I've noticed quite a few posts on here about blocking ALL family sharing connections. I coded into sourcebans instead to check if the owner is banned, then block, else allow. This helps playercount, yet still ensures that who you want to ban is banned. It also has coded in to ban the "owner" of the game as well (to prevent the scenario of banning an alternate account, then them making a new alt. account, and it would only check if the new alternate and the owner is banned). However, I am still waiting to hear back on a post of mine before I post it here for public use.

https://forums.alliedmods.net/showthread.php?p=2139387

EDIT: Plugin is now posted >>>here<<<

nomy 05-20-2014 12:32

Re: [ANY] SteamWorks
 
Quote:

Originally Posted by KyleS (Post 2123783)
As well to the above, Valve no longer supports Windows, they haven't for the past five? years. If this stance changes, I'll gladly setup a MSVC environment to get this done. While they don't though, I can't as everything's stripped. Should a user have an issue, there's very little I can do to help them without contacting `Top Men` (people who have symbols). I still consider the extension to be in a developer's only alpha state. However, there are obviously more stable portions then others.

Valve does support Windows and always will (Their games are natively supported on Windows). I came here looking for alternative to SteamTools because its not supported on CSS. For SteamWorks, there isn't support for Windows.

Can you please setup MSVC environment and get it compiled?

Malak101 05-23-2014 14:28

Re: [ANY] SteamWorks
 
1 Attachment(s)
For anyone who's interested I compiled a Windows Binary using the following sources:

https://github.com/KyleSanderson/SteamWorks
https://partner.steamgames.com/

Bin was tested on a Windows CSS server. Support will be very limited.

nomy 05-25-2014 00:33

Re: [ANY] SteamWorks
 
Thanks Malak!

Dr. Greg House 06-08-2014 20:03

Re: [ANY] SteamWorks
 
"SteamWorks_SetGameDescription" does not work on Linux and CSGO. No errors, just nothing. Extension loads fine as well.

VoiDeD 06-13-2014 02:24

Re: [ANY] SteamWorks
 
Quote:

Originally Posted by Dr. Greg House (Post 2148592)
"SteamWorks_SetGameDescription" does not work on Linux and CSGO. No errors, just nothing. Extension loads fine as well.

That native returns a bool value. If the function is failing for you, you'll need a specific set of gamedata so that the extension uses the same steam interfaces CSGO is using. KyleS is familiar with this so you'll probably need to defer to him to provide an example one.


All times are GMT -4. The time now is 02:34.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.