[L4D & L4D2] Ammunition Variation (v2.5, 06-21-2018)
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Rate this plugin Donate to Motivate Introduction An improved/remade version of the following plugins: [L4D] Varying Ammunition Reserves [L4D2] Varying Ammunition Reserves (1.5.3) New Features/Differences - When disabled, all ammunition revert to default values. - Enable/disable the plugin in certain game modes. - Supports both Left 4 Dead games so it's a 2-in-1 revision of the original plugins. - Doesn't support AtomicStryker's Gun Control plugin. - Less code used. The README on GitHub contains all the information you need to know about Ammunition Variation. If there's something that hasn't been addressed that you're concerned about, feel free to ask on this thread. View the CHANGELOG. GitHub Repository (Always up-to-date) Thread's current version: v2.5 GitHub repository's current version: v2.5 |
Re: [L4D & L4D2] Ammunition Variation
Very nice.
I have system !Buy in my servers. I'll test to see if there is any conflict. Thanks Crasher! :) |
Re: [L4D & L4D2] Ammunition Variation (v1.5, 06-16-2018)
Version 1.5 is out!
- Fixed the av_enabledgamemodes and av_disabledgamemodes convars not working properly. Download the plugin on the main post or from the GitHub repository. |
Re: [L4D & L4D2] Ammunition Variation (v2.0, 06-18-2018)
Version 2.0 is out!
- Fixed the av_enabledgamemodes and av_disabledgamemodes convars not working properly. Download the plugin on the main post or from the GitHub repository. |
Re: [L4D & L4D2] Ammunition Variation (v2.0, 06-18-2018)
LOL it is weird when my reserve is higher than ammo stash but when I refill ammo, the ammo reserve becomes less than before xD
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Re: [L4D & L4D2] Ammunition Variation (v2.0, 06-18-2018)
That's variation for you. XD
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Re: [L4D & L4D2] Ammunition Variation (v2.5, 06-21-2018)
Update released.
1. Optimized code a bit. |
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