Bug Mod
2 Attachment(s)
Commands (Flag "p"):
CVARs:
Models + Sounds Put models and sound folders into your mod directory. |
How is this on cpu usage? Sounds interesting and would like to try it, if I can fit it in.
EDIT: I just finished looking at the .sma. I see its using prethink and pfn_touch. Will this interfere with runemod just as twisted's multijump plugin did? |
pfn_touch will not cause problems if it is in more than one plugin, and prethink is not the same as client_PreThink that runemod, and all those other plugins use. It will cause no compadability problems. Not too much CPU usage, I just set the amount of bugs to 500 and it had to calc velocity and everything for 500 bugs and that caused a lot of lag, so keep it <100 and ~50.
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Sweet, Ill test it out with runemod. It may be a little addition but its the little things that count(I think) :lol: :lol: :lol:
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You have some of the weirdest ideas :P
Wait for some positive feedback and I'll approve it :) |
sounds cool :o :D
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Cool plugin, but i have a problem :(
May be this problem of my server.., but i and other players don't see model of the Bugs (invisible), we can only squash them :( What you can say ? |
how can you kill something you aint see :o
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Nice one like it ... :)
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oh, i repair my problem - i simple copy file roach.mdl to cstrike\models directory! :D
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