[L4D1 & L4D2] Tank Car Smash [v1.0.2 | 16-November-2021]
23 Attachment(s)
Description
This plugin changes the car model for a smashed one on tank hit. Supported models
Cvars A configuration file named "l4d_tank_car_smash.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder. PHP Code:
Change Log
Spoiler
To Do
Thank you!
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Installation
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Re: [L4D1 & L4D2] Tank Car Smash [v1.0.0 | 08-November-2021]
ahahaha, good one! Works as expected.
!FUN! you can test both cars on !map l4d_vs_hospital02_subway Well done :D If only there where car parts that would be fun. Then you could add a random chance to blew it apart like the boats. fun fun fun |
Re: [L4D1 & L4D2] Tank Car Smash [v1.0.0 | 08-November-2021]
Quote:
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Re: [L4D1 & L4D2] Tank Car Smash [v1.0.1 | 09-November-2021]
Would be really cool and unexpected for players.
Like when they hit car it has a random chance to explode into pieces. I went through hammer, there are only 4 real car parts, mb that custom map has own models? Anyway, faking a car needs 4 chairs, the fake motor, lots of metal scrap and glass pieces, then mb the small explosion of the gas station (not the big one) and let the stuff fly around. With an explosion there is no need for the scrap to look like the former car parts, well bc its an explosion... just put some parts in it like tires chairs muffler. chairs are there from the helicopters etc. It should be possible to fake a car with these here: models/props_vehicles/carparts_muffler01a.mdl models/props_vehicles/carparts_muffler02.mdl models/props_vehicles/tire001c_car.mdl models/props_vehicles/carparts_wheel01a.mdl ;metal scrap models/props_unique/subwaycarexterior01_enddoor01_damaged01.mdl models/props_unique/subwaycarexterior01_enddoor01_damaged02.mdl models/props_unique/subwaycarexterior01_enddoor01_damaged03.mdl models/props_unique/subwaycarexterior01_enddoor01_damaged04.mdl models/props_unique/subwaycarexterior01_enddoor01_damaged05.mdl models/props_unique/subwaycarexterior01_sidedoor01_damaged_01.mdl models/props_unique/subwaycarexterior01_sidedoor01_damaged_02.mdl models/props_unique/subwaycarexterior01_sidedoor01_damaged_03.mdl models/props_unique/subwaycarexterior01_sidedoor01_damaged_04.mdl models/props_vehicles/helicopter_crashed_chunk04.mdl models/props_vehicles/helicopter_crashed_chunk07.mdl models/props_doors/doorglassmain01_small_dm03_b.mdl models/props_doors/doorglassmain01_small_dm03_c.mdl models/props_doors/doorglassmain01_small_dm03_d.mdl models/props_doors/doorglassmain01_small_dm03_e.mdl models/props_doors/doorglassmain01_small_dm03_f.mdl models/props_doors/doorglassmain01_small_dm03_g.mdl models/props_doors/doorglassmain01_small_dm03_h.mdl models/props_doors/doorglassmain01_small_dm03_i.mdl models/props_doors/doorglassmain01_small_dm03_a.mdl models/props_doors/doorglassmain01_small_dm03_b.mdl models/props_doors/doorglassmain01_small_dm03_c.mdl models/props_doors/doorglassmain01_small_dm03_d.mdl models/props_doors/doorglassmain01_small_dm03_e.mdl models/props_doors/doorglassmain01_small_dm03_f.mdl models/props_doors/doorglassmain01_small_dm03_g.mdl models/props_doors/doorglassmain01_small_dm03_h.mdl models/props_doors/doorglassmain01_small_dm03_i.mdl models/props_vents/ventbreakable01_dm01_part01.mdl models/props_vents/ventbreakable01_dm01_part02.mdl models/props_vents/ventbreakable01_dm01_part04.mdl models/props_vents/ventbreakable01_dm01_part05.mdl models/props_vents/ventbreakable01_dm01_part06.mdl models/props_vents/ventbreakable01_dm01_part07.mdl models/props_vents/ventbreakable01_dm01_part08.mdl models/props_vents/ventbreakable01_dm01_part09.mdl models/props_vents/ventbreakable01_dm01_part10.mdl ;bigger parts ;motor models/props_vehicles/boat_smash_gib07.mdl ;chair models/props_vehicles/helicopter_crashed_chunk08.mdl models/props_vehicles/helicopter_news_crashed_chunk08.mdl ;glass models/props_windows/window_urban_apt_break03.mdl models/props_windows/window_urban_apt_break05.mdl models/props_windows/window_urban_apt_break07.mdl models/props_windows/window_urban_apt_break09.mdl models/props_windows/window_urban_apt_break11.mdl models/props_windows/window_urban_apt_break13.mdl models/props_windows/window_urban_apt_break15.mdl models/props_windows/window_urban_apt_break17.mdl models/props_windows/window_urban_apt_break19.mdl models/props_windows/window_urban_apt_break21.mdl models/props_windows/window_farmhouse_small_break03.mdl models/props_windows/window_farmhouse_small_break07.mdl models/props_windows/window_farmhouse_small_break09.mdl models/props_windows/window_farmhouse_small_break17.mdl models/props_windows/window_farmhouse_small_break21.mdl Just imagine punching a car and it crumbles to pieces ahahaha |
Re: [L4D1 & L4D2] Tank Car Smash [v1.0.1 | 09-November-2021]
Is it compatible with honorcode23's [L4D2] Explosive Cars v1.0.4?
The plugin seems kinda interesting, but I don't know if it will work with the Explosive Cars. |
Re: [L4D1 & L4D2] Tank Car Smash [v1.0.1 | 09-November-2021]
Probably will, it only changes the entity model on tank hit. (also does extra stuff but may still be compatible)
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Re: [L4D1 & L4D2] Tank Car Smash [v1.0.1 | 09-November-2021]
I'll test it out and see how it goes.
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Re: [L4D1 & L4D2] Tank Car Smash [v1.0.1 | 09-November-2021]
I have tested the plugin and it is compatible with Explosive Cars. :)
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Re: [L4D1 & L4D2] Tank Car Smash [v1.0.1 | 09-November-2021]
nice :twisted:
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Re: [L4D1 & L4D2] Tank Car Smash [v1.0.2 | 16-November-2021]
Plugin updated (1.0.2)
Code:
1.0.2 (16-November-2021) |
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