[CS:GO] TE_DispatchEffect
Hello everyone, i started thinking about the problem with i faced with the cs:go attachment for precache_viewmodel entity, the te_dispatcheffect able to draw the muzzle flesh on the attachments on the viewmodel, but when i tryied to use same principle on the attached trai to the viewmodel attachment and the end of the trace and send that only to one client i faced with the problem that tracer attached to the model normally, but the end position only occupied in the NULL_VECTOR, and i thought may be that is game problem, so i start using signature CBaseAnimating::GetAttachment which hmmmmm help me to find, and still i am not able get the position of the viewmodel attachment, but i still not understand how the game behave in that field, why i am able to attach muzzle to it and can't attach tracer effect with the same message, bbut with adding the end point. Is anyone can help me with that problem? Thanks
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