Re: [EXTENSION] Send / Request Files from clients
Quote:
The usefulness of this extension is limited though; there's a (somewhat) strict blacklist of what files and directories can be used. Additionally, any transfers here will be rate limited to the server's file channel so you wouldn't be able to make use of a server's downloadurl. Quote:
Personally, I can't see any use cases for this extension at all. |
Re: [EXTENSION] Send / Request Files from clients
I also don't know if it's usefull or not, just left that here, open for discussion.
@VoiDeD The downloaded files are not compressed. I tested to download a map from the server, then changed the map and it worked without loading the map again. |
Re: [EXTENSION] Send / Request Files from clients
-snip-
voided said the same thing before me. |
Re: [EXTENSION] Send / Request Files from clients
Quote:
Your post did bring up one potentially interesting use case, though: stuffing maps onto clients while they play. You'll be limited to the seriously sluggish pace of the net channel, but if you've got enough time inbetween maps in your rotation, full downloads might be able to be accomplished. |
Re: [EXTENSION] Send / Request Files from clients
Yes for downloading it will be compressed, but i thought there is a Methode to enable or disable it.
That is the reason why I search for the possibility to download stuff ingame. But I hoped there would be a better solution |
Re: [EXTENSION] Send / Request Files from clients
Tested that extension with rewrited EndRound Music plugin - previously it was pick up N random files from big list on map start and cylcing them.
I tried to make logic "If client have music enabled - predownload 3 next tracks and after playing CurrentFileNum start download CurrentFileNum+3". It works, but I found one problem. Client will download file even if he already have it fully downloaded. So, I have question: Is there any way to check if client already have that file (but not download it from client), or any parameter to set that client shouldn't redownload files? If no, then looks like that extension is useless, because it's waste of client-server traffic... |
Re: [EXTENSION] Send / Request Files from clients
I'm trying to use natives but server (l4d/win) is always crashes. Is there any examples?
|
Re: [EXTENSION] Send / Request Files from clients
How can I convert transferID to playerID?
For example I request a file from many players and FNM_OnFileDenied fires sometimes, but how can I know which players don't have this file? |
Re: [EXTENSION] Send / Request Files from clients
does this extension still work? i know after the release on apr 19, 2014 they fixed an upload/download exploit on the client/servers.
|
Re: [EXTENSION] Send / Request Files from clients
Quote:
Basically just added a few things to help keep track of clients and improved some documentation. |
All times are GMT -4. The time now is 11:24. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.