AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Coding MM:S Plugins & SM Extensions (https://forums.alliedmods.net/forumdisplay.php?f=75)
-   -   sdk directory location - Environment Variables (https://forums.alliedmods.net/showthread.php?t=160558)

LordVader! 06-27-2011 19:28

sdk directory location - Environment Variables
 
I'm trying to compile:

http://forums.alliedmods.net/showthread.php?t=134373

but in order to do so I have to place most of the included sdk files (SM and MM) in the "sdk" folder I have Environment Variables setup for everything listed here (nothing listed for sourcemod) plus i have to use the opensteamworks sdk I use this in another extension and would like to setup an Environment Variable for that also. How would I set that up in the source code?

Ex:
Code:

#include <bitbuf.h>
#include <iserver.h>
#include <icommandline.h>
#include <convar.h>
#include <iostream>
#include <fstream>
#include <string.h>
#include <Steamworks.h>

Thank You.

berni 06-27-2011 20:07

Re: sdk directory location - Environment Variables
 
This is the Sourcemod Scripting Section, wrong section for your matter.

> Click here <

LordVader! 06-27-2011 20:27

Re: sdk directory location - Environment Variables
 
Can someone move this post or do I need to copy/paste it over?


All times are GMT -4. The time now is 22:52.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.