PaintBall
2 Attachment(s)
AMX PaintBall Author : KRoT@L Version : 0.5 * Ported to AMX MOD X by SAMURAI and updated * Changelog: 0.1 Release 0.2 Optimization + added cvar paintball_randomcolor 0.3 Added cvar paintball_lifetime 0.4 Added pcvars 0.5 Updated Cvar paintball_randomcolor * Cvars: paintball (default 1) - 0: disables the plugin - 1: enables the plugin paintball_randomcolor (default 0) - 0: use defined colors - 1: completely random colors - 2 : By team function : Players from T team have red colors and from CT blue colors paintball_maxballs (default 200) - how many balls (entities) on the map can be created by the plugin decrease the value if your server crashes paintball_lifetime (default 10) - lifetime in seconds of the colored entities * Required Modules: - Engine - Cstrike LAST Version of Plugin : http://www.cs-utilz.net/viewtopic.php?f=11&t=18 |
Re: PaintBall
Nice...:P +karma.! :)
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Re: PaintBall
Magic... +k:up:
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Re: PaintBall
Nice
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Re: PaintBall
This is not fully ported.
Quote:
Also, use pcvars. Normal cvars are unacceptable for this usage. Also, remove the "require_modules" section. It's totally useless with the now current auto module loading feature of AMXX 1.70. In the future, please be sure that you have fully ported a plugin before you post it. Simply saying that it works is not good enough. |
Re: PaintBall
-updated
cvar to pcvar removed require modules part And with "entity_think(entity)", wich problem is here ? |
Re: PaintBall
amxx doesn't have this forward "entity_think", so you need to port this.
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Re: PaintBall
EN: nice. good work
RO: bine facut man . buna treaba. |
Re: PaintBall
Quote:
- updated ; should be completed ported now i will add glow when i hit victim |
Re: PaintBall
*REQUEST* A cvar so that if someone is HIT at all, they die. I play real paintball, a hit is death period.
All except nades should do this. |
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