[L4D2] Psychotic Witch (Updated: 2/10/17)
5 Attachment(s)
L4D2 - Psychotic Witch General This plugin requires Sourcemod 1.7 or higher This plugin requires the attached Gamedata file Description I'm working on new ideas for my Vicious Infected plugin. Rather than edit the entire plugin I've started to make smaller projects to assess just that particular set of abilities. I figured I'd release the small portions as I come up with them. Maybe even incorporate just the abilities for that particular class to ease the overall plugin. Psychotic Witch is a plugin designed to reintroduce the most fearsome of the infected as a being of pure malevolence. It was important to crown or avoid the Witch at all costs, now that has become even more important. With nine special abilities, the Witch can take reduced damage to the head or body, become invisible, send Survivors in the path to her target flying, send survivors stumbling when she incaps her prey, insta-kill or B&W her incapped target, heal herself by feeding off a Survivor's life, drop a defib and medkit on death, and randomly changer her HP and Speed. Be ready to take fear to a new level...
Cvars <*>To change these values edit the plugin.L4D2.PsychoticWitch.cfg in the CFG/Sourcemod folder. PHP Code:
Installation
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Version 1.2 - (2/8/17) AtomicStryker - Boomer Bit** Slap: https://forums.alliedmods.net/showthread.php?t=97952 AtomicStryker - Damage Mod (SDK Hooks): https://forums.alliedmods.net/showthread.php?p=1184761 Known Issues <*>None |
Re: [L4D2] Psychotic Witch
Nice.
I've been waiting for someone to take control of another witch plugin. Hopefully there are no conflicts with the witch control plugin, although it would be nice if you incorporated that functionality in this plugin. Although I would understand if this is intended for the AI witch only. The only suggestion I'd make is possibly finding another way to make her randomly attack and down all survivors without using the gimmick used by other such plugins, such as replacing the witch with a new witch or biling the witch causing the witch to have a horde with her while re targeting. |
Re: [L4D2] Psychotic Witch
L 03/06/2014 - 00:27:52: SourceMod error session started
L 03/06/2014 - 00:27:52: Info (map "saltwell_1_d") (file "errors_20140306.log") L 03/06/2014 - 00:27:52: [SM] Native "SetEntProp" reported: Property "m_nRenderFX" not found (entity 39/terror_player_manager) L 03/06/2014 - 00:27:52: [SM] Displaying call stack trace for plugin "L4D2 Psychotic Witch.smx": L 03/06/2014 - 00:27:52: [SM] [0] Line 370, /groups/sourcemod/compiler-1.5/include/entity_prop_stocks.inc::SetEntityRenderFx() L 03/06/2014 - 00:27:52: [SM] [1] Line 503, /home/groups/alliedmodders/forums/files/7/0/1/7/8/131179.attach::Timer_WitchSpawn() L 03/06/2014 - 00:49:06: Error log file session closed. |
Re: [L4D2] Psychotic Witch
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I'm not sure there's a better way to get the Witch to attack another target, but I'll search around for a few things and see what I can find. Quote:
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Re: [L4D2] Psychotic Witch
Mortiegama,
Glad to see you have released a witch plugin! Will be testing it today. Is there any way you can add the "Witch's support group" functionality found in your Vicious Infected plugin? Having the option to summon a hoard when this psychotic witch is angered would be icing on the cake. Regards, PG |
Re: [L4D2] Psychotic Witch
L 03/11/2014 - 15:29:55: [SM] Native "SDKCall" reported: Client 1 is not in game
L 03/11/2014 - 15:29:55: [SM] Displaying call stack trace for plugin "L4D2 Psychotic Witch.smx": L 03/11/2014 - 15:29:55: [SM] [0] Line 448, C:\Users\Kruffty\Desktop\addons\sourcemod\scr ipting\L4D2 Psychotic Witch.sp::Fling_PsychoticCharge() L 03/11/2014 - 15:29:55: [SM] [1] Line 418, C:\Users\Kruffty\Desktop\addons\sourcemod\scr ipting\L4D2 Psychotic Witch.sp::Timer_PsychoticCharge() |
Re: [L4D2] Psychotic Witch
error log attached.
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Re: [L4D2] Psychotic Witch
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Re: [L4D2] Psychotic Witch (Updated: 3/12/14)
Thank you for adding the Witch's support group functionality! Really appreciate it.
While running Psychotic Witch on my 8-player coop server I found it conflicts with the Boomer B**** Slap plugin due to both plugins using "l4d2addresses.txt" for their respective gamedata files. Players would suddenly get knocked down repeatedly for no apparent reason, which seems like the Boomer slap was firing erroneously. For a workaround, I will edit the Boomer Slap source and change its gamedata file name, then test again. Thanks again for all of you work on these great plugins. PG |
Re: [L4D2] Psychotic Witch (Updated: 3/12/14)
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