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-   -   [CS:GO] Multi-1v1 (v1.1.10, 2021-10-30) (https://forums.alliedmods.net/showthread.php?t=241056)

maRoff 06-05-2014 08:11

Re: [CS:GO] Multi-1v1 (v0.3.1, 2014-5-30)
 
Thanks for quick reponse.
Language support it's not necessery now, but in future I think It should be.

This mod is very interesting. Now I'm creating server with this mod, because I can't test it on yours server, High Ping kicker kicks me.

splewis 06-06-2014 02:42

Re: [CS:GO] Multi-1v1 (v0.3.2, 2014-6-05)
 
I learned the mysql table creation had a hidden typo that caused some crashing issues and I believe I have fixed it. (and actually tested it this time), so I bumped the version to 0.3.2. See https://github.com/splewis/csgo-multi-1v1/issues/5

dv9unknown 06-08-2014 17:55

Re: [CS:GO] Multi-1v1 (v0.3.1, 2014-5-30)
 
1 Attachment(s)
Quote:

Originally Posted by versatile_bfg (Post 2146157)
It would also be good if you could release that !rank part as well. =)

Quote:

Originally Posted by splewis (Post 2147002)
Now, the logical response would be "can you open-source your website code too?". Well, I can, but probably won't. I'm not a web developer whatsoever, and my website was just thrown together as quickly as I could using python. (I'll die before I spend hours writing php and javascript)

I just googled randomly until I could get apache and flask to work. I'm probably the worst person to talk to about anything website-related.

I've created a quick a simple web interface for the stats. Check it out.
https://github.com/supimfuzzy/csgo-m...ree/master/web

dv9unknown 06-09-2014 16:21

Re: [CS:GO] Multi-1v1 (v0.3.2, 2014-6-05)
 
The new Cvar 'sm_multi1v1_record_connect_time' doesn't seem to be working. Returns an unknown command from rcon.

Ownkruid 06-09-2014 16:50

Re: [CS:GO] Multi-1v1 (v0.3.2, 2014-6-05)
 
EU server online: http://www.gametracker.com/server_in....92.195:27015/

DeatH.NL 06-09-2014 18:42

Re: [CS:GO] Multi-1v1 (v0.3.1, 2014-5-30)
 
Quote:

Originally Posted by dv9unknown (Post 2148550)
I've created a quick a simple web interface for the stats. Check it out.
https://github.com/supimfuzzy/csgo-m...ree/master/web

This works great!! However can you help compile the plugin?

I can't seem to get that one work..

dv9unknown 06-09-2014 19:43

Re: [CS:GO] Multi-1v1 (v0.3.1, 2014-5-30)
 
1 Attachment(s)
Quote:

Originally Posted by DeatH.NL (Post 2149096)
This works great!! However can you help compile the plugin?

I can't seem to get that one work..

Drop the file 'multi1v1.sp' and the folder 'multi1v1' into your scripts folder, then get the requires includes (SMLib and Updater) and run compile.exe.

Also updated the web interface with a top 15 leaderboard and faster loading times.
https://github.com/supimfuzzy/csgo-m...ree/master/web

DeatH.NL 06-09-2014 20:05

Re: [CS:GO] Multi-1v1 (v0.3.1, 2014-5-30)
 
Quote:

Originally Posted by dv9unknown (Post 2149104)
Drop the file 'multi1v1.sp' and the folder 'multi1v1' into your scripts folder, then get the requires includes (SMLib and Updater) and run compile.exe.

Also updated the web interface with a top 15 leaderboard and faster loading times.
https://github.com/supimfuzzy/csgo-m...ree/master/web

I actually meant I need help with the stats / rank plugin. I can't seem to get that one to work.

splewis 06-09-2014 21:27

Re: [CS:GO] Multi-1v1 (v0.3.2, 2014-6-05)
 
Quote:

Originally Posted by dv9unknown (Post 2149052)
The new Cvar 'sm_multi1v1_record_connect_time' doesn't seem to be working. Returns an unknown command from rcon.

Did you compile it from the git repo? It's a work in process for v0.4.0. Perhaps I should link to the readme for the last release tag from now on. It's live on my servers and working as intended there.

Quote:

Originally Posted by DeatH.NL (Post 2149096)
This works great!! However can you help compile the plugin?

I can't seem to get that one work..

You should be more descriptive. What did you try? Personally, I develop stuff on linux so I can just use make and set spcomp to the sourcepawn compiler and everything is easy. I don't know the best way to do it from windows, but you should be able to do it the same way you compile any other plugin. (with the exception that you need smlib's includes)



EDIT: I wouldn't generally suggesting cloning the repo and putting it on a public server, I just do it when I'm fairly confident I didn't break anything

dv9unknown 06-09-2014 23:14

Re: [CS:GO] Multi-1v1 (v0.3.2, 2014-6-05)
 
Quote:

Originally Posted by splewis (Post 2149117)
Did you compile it from the git repo? It's a work in process for v0.4.0. Perhaps I should link to the readme for the last release tag from now on. It's live on my servers and working as intended there.

I compiled it exactly the way I described in the comment below. I guess Ill try compiling it in Linux.

Quote:

Originally Posted by dv9unknown (Post 2149104)
Drop the file 'multi1v1.sp' and the folder 'multi1v1' into your scripts folder, then get the requires includes (SMLib and Updater) and run compile.exe.

Also updated the web interface with a top 15 leaderboard and faster loading times.
https://github.com/supimfuzzy/csgo-m...ree/master/web



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