[CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)
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CS:GO Multi-1v1
This plugin sets up 2+ players in separate 1v1 arenas, when all the arenas are done fighting, the winners move up an arena and the losers move down an arena. Short video of gameplay Screenshots: http://i.imgur.com/TPP7c7p.jpg http://i.imgur.com/QXCKZ8R.jpg Please see the README on github as the primary source for information. ----------> Latest release readme <------ Current development readme wiki: https://github.com/splewis/csgo-multi-1v1/wiki Changelog Please see https://github.com/splewis/csgo-mult...r/CHANGELOG.md Third party plugins https://forums.alliedmods.net/showthread.php?t=276319 Reporting bugs/issues Always include as much relevant info as you can: the multi1v1 plugin version, sourcemod version, and other plugins+extensions running on the server. Do not pm me for support. Disable any knife/skin plugins if you run into issues. I will ignore any problems that cannot be reproduced without those plugins loaded. Installation issues? First check the error logs (addons/sourcemod/logs) for hints, and then re-read the installation instructions to see if you missed anything. Then post here. Issues I still want resolved in the future (in a fully backwards compatible way): - sqlite support for the stats - fixing the p2k/usp being forced into 1 slot based on the player's in-game inventory selection - possibly letting bots in Contributions to fixing any of these are very welcome: https://github.com/splewis/csgo-multi-1v1/pulls. Most of my personal development of this plugin is done - I will fix bugs and review contributions, but will not write new features. |
Re: [CS:GO] Multi-1v1 (v0.3.0, 2014-5-26)
should add db as well. Nice plugin, will be trying out tomorrow.
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Re: [CS:GO] Multi-1v1 (v0.3.0, 2014-5-26)
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Re: [CS:GO] Multi-1v1 (v0.3.0, 2014-5-26)
You need to add this to make the updater plugin not required
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one more thing though. Can you make bots work with this? |
Re: [CS:GO] Multi-1v1 (v0.3.0, 2014-5-26)
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I experimented with bots, but found they wouldn't act intelligently at all on the multi-arena maps, so I decided it wasn't worth the effort. You can just remove IsFakeClient from a few places and get some bots. I thought about having a bot in the bottom arena if there are an odd # of players, but that's a bit trickier. |
Re: [CS:GO] Multi-1v1 (v0.3.1, 2014-5-30)
It would also be good if you could release that !rank part as well. =)
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Re: [CS:GO] Multi-1v1 (v0.3.1, 2014-5-30)
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Re: [CS:GO] Multi-1v1 (v0.3.1, 2014-5-30)
It possibly to add language support?
What kind of gametype shoud be used at dedicated server? |
Re: [CS:GO] Multi-1v1 (v0.3.1, 2014-5-30)
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Re: [CS:GO] Multi-1v1 (v0.3.1, 2014-5-30)
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Here's the plugin code, if you're curious: Code:
public Action:Command_Stats(client, args) { I just googled randomly until I could get apache and flask to work. I'm probably the worst person to talk to about anything website-related. Quote:
As for gametypes - that's a good question. I launch things under competitive, but it shouldn't really matter. I should add a note that the cfg file packed cfg/sourcemod/multi1v1/game_cvars.cfg sets a bunch of cvars on map start, and you're free to edit it. |
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