[CS:S/CS:GO] GunGame
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GunGame
Table of contents ----------------------------------------------------
Description ---------------------------------------------------- GunGame:SM is the gameplay plugin that makes you toComplementary plugins ----------------------------------------------------
Commands and Cvars ----------------------------------------------------
Requirements ----------------------------------------------------
Installation ----------------------------------------------------
Plugins ----------------------------------------------------
Credits ----------------------------------------------------
Translations
Changelog ---------------------------------------------------- For full changelog see doc/CHANGELOG.txtTODO ---------------------------------------------------- For full todo list see doc/TODO.txtFAQ ----------------------------------------------------
Issues ----------------------------------------------------
3-rd party plugins ----------------------------------------------------
My gungame maps ---------------------------------------------------- Download ---------------------------------------------------- Links below And also i've got a github repo here: https://github.com/altexdim/sourcemod-plugin-gungame My plugins | Donations via PayPal |
Re: GunGame:SM
Glad to see that you finally started your own thread. :-)
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Re: GunGame:SM
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My clan has wanted to switch all our servers over to SM but we are still using Mani on our GG5 server and getting all features that GG5 has will help! :) One question though, gg_import - where do I put the ES database file at for this GG to import it? |
Re: GunGame:SM
Maybe autoupdate would be handy to put in?
Link: http://forums.alliedmods.net/showthread.php?t=91992 |
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May want to add that by the command in your post so others will see it easier and you wont be asked 1,000,000 times! lol EDIT: Got this error. Quote:
GG4 saves theirs as es_gg_database.sqldb btw. So that has to be from GG3 or earlier! |
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Re: GunGame:SM
Thanks for the quick reply in Liam's thread.
First I would like to thank you for the work you have done since taking over from Liam. I had a play with the weapon list and started off with more powerful weapons first so I could have some opposition when mates playing against bots. Shotguns were first and boy did it make it difficult, was way fun though. Cheers :) |
Re: GunGame:SM
On our servers we have weapon order like this
"1" "awp" "2" "g3sg1" "3" "m249" "4" "sg550" "5" "ak47" "6" "m4a1" "7" "sg552" "8" "aug" "9" "galil" "10" "famas" "11" "mp5navy" "12" "p90" "13" "tmp" "14" "ump45" "15" "mac10" "16" "xm1014" "17" "m3" "18" "scout" "19" "deagle" "20" "elite" "21" "fiveseven" "22" "p228" "23" "usp" "24" "glock" "25" "hegrenade" "26" "knife" |
Re: GunGame:SM
For the opening post.
Put the change log into a scrolable box, it will make it more clear. |
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Can we get support for importing GG4 and GG5 databases considering they are the 2 most recent versions and GG3 is like 2+ years old and there probably isnt a lot of GG3 servers out there? I dont want to come off as nagging to you. I just am suggesting some things that would definitely help this plugin out. http://www.game-monitor.com/search.p...&type=variable 795 GG5 servers http://www.sourcemod.net/newstats.php 2064 ES GG servers total and I bet 90% or more are GG4 and GG5 servers. |
Re: GunGame:SM
You can export from gg5 sqlite database into text file, and then manualy (or via text editor replacing tool) convert in into old gg3 format. There is a firefox plugin to access sqlite databases.
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Re: GunGame:SM
I tried that extension and a separate program but GG5 saves as a .db and I couldnt find anything to convert it.
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Re: GunGame:SM
I haven't checked but if its the in same format as the .db in excel you can open it up in excel and save it as comma delimited from there.
Hope that helps. Edit: Maybe this link may help, or not, I don't have a winnersdata.db to play around with. http://gungame5.com/forums/viewtopic...sdata.db#p3284 |
Re: GunGame:SM
Yeah that was me askin on the GG5 forums how to open it up since the firefox addon or the program didnt work.
I didnt know I could just open it up in notepad/wordpad. I tired saving it as es_gg_winners_db.txt and ran the import but it said I had nothing to import so GG3 must save different in the actual txt file. I can PM u my winnersdata.db if ya like. I also have an es_gg_database.sqldb from GG4 if you would like it to try to make a converter/workaround for it. I just feel that since there are so many GG4/GG5 servers out there, this is a must as people wont want to switch to SMs GG if they cant convert their database. Who wants to switch if they are going to lose their thousands apon thousands of player ranks, kills, etc.? |
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I sent a GG5 database and a GG4 database. :) |
Re: GunGame:SM
Thanks for that.
Haven't accomplished much but here is what I have noted so far. GG4 database is definitely sqlite format so it is feasible that it could be imported using the sqlite support when that is implemented. GG5 forums were right about the GG5 database format, they use python with cpickle to read and write to the database. Not really sure what to do with that, if it can't be done sourcemod side using c++ (cpickle is written in c), then a python script may be able to convert it to GGSM format. Thats my thoughts so far anyway.:) |
Re: GunGame:SM
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1) download and install http://www.python.org/ftp/python/2.6.2/python-2.6.2.msi
2) copy your gg5 winners db file into some folder 3) copy attached file to the same folder 4) unzip script 5) run script and you got gg3 winners file |
Re: GunGame:SM
If so wouldn't it be that u can get the gg_convert from gungame 5 to convert from gg 4 to 5 the same way and then use ur converter to get back to gungame 3??
Also would the converted file be a .txt?? Can u post a gg5 winners file please so we can try?? |
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Tryed it, but the gg_convert needs to be changed to let it work exactly like u do with ur converter in the pyton folder, cause with the original file u need to have it set on a server :(
This is the converter for gungame 4 to 5, but i dont know how to make it work in the pyton folder like u did with ur converter. |
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Re: GunGame:SM
It is times like this when I can see the problem and the fix that I wish I was a programmer, but I my other forte is music, not programming.
If somebody had enough C++ knowledge they could write an extension so cpickle could be used in sourcepawn, then with a bit of effort all the converting could be done either from within gungamesm or from a separate plugin. At least thanks to altex it is now possible to convert gg5 to ggsm. If you have gg4 then run esgg5's built in converter to upgrade gg4 to gg5 before following altex's instructions. |
Re: GunGame:SM
Could you add a function like this?
http://addons.eventscripts.com/addon...winner_display It's a realy cool addon for GG5. |
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Re: GunGame:SM
Missing option to give deagle or other weapon instead of glock when on nade level.
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I did what you said and imported it just fine but I have no top10 and someone that has 3,000 wins won our test round and it said he only had 1 win. Im using it on a test server grabbing the database from our main GG5 server so no worries. And thank you bl4nk - thats a real popular addon from GG5 and I was going to ask about it after we got the database thing working. :) |
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I used both.
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You can post screenshot of say !top10 if you want. |
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Ok, I got the top10 working.
Now I just gotta get someone thats in it to play and win and see if it adds to their wins or just says they have 1 win again. Ill report back. And about the gg_rebuild feature - I used it 4 or 5 times messing with getting the top10 to work and everytime I used it, it seemed to add to what they were suppose to have. Like the #1 guy has 4010 wins and when I rebuilt it the 2nd time, it said he had 7000 some wins and the 3rd time said he had 11,000 some wins. I had to disable the GG plugin, restart the server, re-enable the GG plugin, restart the server again and redo all the importing to get it set. I deleted all files everytime I did it. |
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Released version 1.0.0.1.10.
+ Added motd winner display. + Added option to winner display for the custom URL. + Added option to give deagle or other weapon instead of glock when on nade level. * Fixed NadeBonus to work if turbo is enabled. |
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Or we should just use the cvar provided and put it into an executed cfg file? And could you provide an example of the winner display html? Or can wee use the one provided with the ES script? |
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Is there a way to have the rounds continue until there is a winner, not taking into account that the map could be changed if ppl got bored with it.
Also, if the set number of rounds have been completed or there is a mapchange and no winner yet, is there a way to declare the leader/leaders and have the music, instead of just changing map with nothing but the leaderboard. |
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