Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
6 Attachment(s)
Often if a single admin is on the server, it can be difficult to monitor player voice comms for racial/language issues on the opposing team, without turning on all talk. AdminSentinel allows admins to listen to the opposing team's voice comms.
Admin chat also pulls in some code from PRed*'s sm_super_commands plugin. This one, however, allows admins the opportunity to turn it on or off, individually. The plugin has its own menu called "Comms Commands". Includes War Mode: this allows an Admin with ADM_FLAG_CUSTOM5 permissions to turn off the chat/comms features for any admins without this flag. For example, if you are running a tournament, and the referee/umpire has ADMFLAG_CUSTOM5, any playing Admin that does not have ADMFLAG_CUSTOM5 will have their comms/see all chat abilities turned off. This will ensure that Admins are playing fairly during a competition, if they are not refereeing. Servers running this plugin Usage
Turns on/off opposing team voice comms. Requires ADMIN_BAN level. Also accessible via Admin menu.
Turns on/off opposing team typed chat and chat from dead players. Requires ADMIN_CHAT level. Also accessible via Admin menu.
Allows an admin to talk to all players on the server even if All talk is off. Requires ADMIN_CHAT level. Also accessible via Admin menu.
Toggles on/off War Mode. Requires ADMFLAG_CUSTOM5
Displays whether All Talk is on or off
Turns on and off Admin Only voice channelInstallation
Configuration
If enabled, admins automatically have opposing team voice comms turned on when they enter the server.
Toggles on/off War ModeChangelog Version 1.2.100 Updated for SM1.3x Version 1.2.000 Added Admin Only voice channel Version 1.0.115 Added Alltalk trigger (courtesy of MMX) Changed the way War Mode operated Added ROOT flag to commands Version 1.0.114 Added WarMode Fixed a bug where the menu would not appear Version 1.0.108 Fixed bug for mods that didn't support SayText2 (all except css and tf2) Version 1.0.107 Fixed couple of client/console bugs Version 1.0.106 Added enemy chat Added All Talk toggle Created new menu called Comms Version 1.0.102: Checks state of All Talk and re-enables plugin if All Talk is set back to zero Version 1.0.101: Added sm_help help info Added command to Admin menu Added Admin Talk to Server feature Notes Has been tested with TF2, DoDS, PVKii, DoDS, Insurgency and CSS and most Source mods that support SM. Credit to PRed* Huge massive thank you to 166MMX for his work figuring out SetClientListening and why it didn't work Since the built-in forum compiler will not create a correctly compiled version, I have included an update to sdktools_voice.inc which can be placed in the scripts/inc folder to help you compile the .sp Suggested bind for Admin Only voice channel (add to autoexec.cfg in C:\Program Files\Steam\SteamApps\ACCOUNTNAME\game folder\game\cfg) Code:
alias "+admintalk" "admin_voice 1; +voicerecord" |
Re: Admin Sentinel
Thanks, I hate when I cant switch to the other team to hear them cause its full.
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Re: Admin Sentinel
How would you suggest I add this to my admin menu, or if you can in the code thats also nice since its hard to remember a lot of commands, its not published in sm_help either I dont think.
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Re: Admin Sentinel
Works great, in future releases a toggle in the admin menu would be nice.
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Re: Admin Sentinel
OK...good idea.
Let me look at it for the next update. |
Re: Admin Sentinel
Running it on 13 servers here, so far works great
:) |
Re: Admin Sentinel
Quote:
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Re: Admin Sentinel
By the way, will sm_enemyvoice toggle on/off for every admin, or just the admin who executed the command?
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Re: Admin Sentinel
Just the admin who executed the command.
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Re: Admin Sentinel
What an ace plugin
Although I'd be using it to find out where the n00bs are rushing on the next round, so I can P90 the suckers, oops did I type that :) Matt |
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