Re: L4D2 Update 2.2.1.3 (2021-06-15)
Personally for updating the game l4d2. But they shouldn't hit the community.
It will be more helpful for me if they add support for uploading the workshop to the server (as is done in INC and CSGO). I believe this will be the most useful update for the game. |
Re: L4D2 Update 2.2.1.3 (2021-06-15)
dont forget garrys mod you can have servers subscribe to addons that get sent to game clients and no more room in hell also does that
|
Re: L4D2 Update 2.2.1.3 (2021-06-15)
Quote:
Why updating a game so old? and with a so destructive update :/ From now my linux server (i freshly remade few days ago and had hard time to make it work again after many years where i wasn't able to have a server running) is working for most of the plugins, but impossible to have 16 players (now it's 4 max). i got those errors maxplayers set to 16 Server waking up from hibernation Host_NewGame on map c1m1_hotel Accelerator upload thread started. Accelerator upload thread finished. (0 skipped, 0 uploaded, 0 failed) Accelerator upload thread terminated. (canceled = false) L 06/15/2021 - 23:46:13: [BugFixes] Cannot find CCharge::HandleCustomCollision code signature. L 06/15/2021 - 23:46:13: [SM] Unable to load extension "l4d2_bugfixes.ext": Cannot find CCharge::HandleCustomCollision code signature. L 06/15/2021 - 23:46:14: [left4dhooks.smx] Failed to find "VanillaModeAddress" address. L 06/15/2021 - 23:46:14: [perkmod2.smx] L4D 2 detected. L 06/15/2021 - 23:46:14: [l4d2_itemgiver.smx] Detected Left4Dead2! L 06/15/2021 - 23:46:14: [SM] Exception reported: Failed to find "CCommandBuffer::InsertCommand" signature. L 06/15/2021 - 23:46:14: [SM] Blaming: command_buffer.smx L 06/15/2021 - 23:46:14: [SM] Call stack trace: L 06/15/2021 - 23:46:14: [SM] [0] SetFailState L 06/15/2021 - 23:46:14: [SM] [1] Line 117, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\command_buffer.sp::OnPluginStart L 06/15/2021 - 23:46:14: [SM] Unable to load plugin "command_buffer.smx": Error detected in plugin startup (see error logs) ConVarRef room_type doesn't point to an existing ConVar dlopen failed trying to load: /home/steam/.steam/sdk32/steamclient.so with error: /home/steam/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory sv_maxplayers init error unreserved_ptr init error sm exts list: [04] <FAILED> file "l4d2_bugfixes.ext.2.l4d2.so": Cannot find CCharge::HandleCustomCollision code signature. sm plugins list: 64 <Error> "[ANY] Command and ConVar - Buffer Overflow Fixer" (2.5) by SilverShot and Peace-Maker What is strange is that everything related to 8+ coop seems to be fine (at least no error), so i wonder why my server have 4 players ax right now? I think they definitely want to kill the game to be sure that people will go on B4B (and pay for mods that are free in l4d2). :cry: |
Re: L4D2 Update 2.2.1.3 (2021-06-15)
My max FPS now is only 144 like my monitor's framerate. Earlier it might be more than 144. Ex: 200, 250 and 300 (max). How i can it fix?
|
Re: L4D2 Update 2.2.1.3 (2021-06-15)
Quote:
|
Re: L4D2 Update 2.2.1.3 (2021-06-15)
The update also broke Video Settings can only be in full screen not windowed or change windowed resolution more harm than good everyone can agree
|
Re: L4D2 Update 2.2.1.3 (2021-06-15)
So this is the kind of Valve quality I can expect from outsourcing eh LMAO
|
Re: L4D2 Update 2.2.1.3 (2021-06-15)
Quote:
On the other hand, it seems that the update has made a huge negative impact for Linux. |
Re: L4D2 Update 2.2.1.3 (2021-06-15)
For those with tickrate enabler: https://forums.alliedmods.net/showpo...&postcount=200
Thanks to Lux. |
Re: L4D2 Update 2.2.1.3 (2021-06-15)
Can someone confirm if Tickrate Enabler is broken for Windows or not?
|
All times are GMT -4. The time now is 03:23. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.