Re: L4D2 Update 2.2.1.3 (2021-06-15)
Now all of you can do the manual update of your server(-s). Everything works except for some extensions.
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Re: L4D2 Update 2.2.1.3 (2021-06-15)
A surprise from the developers has arrived!
The L4DToolZ extension is broken. |
Re: L4D2 Update 2.2.1.3 (2021-06-15)
so about the Vomit error if you disable Tickrate_Enabler..... servers will start just fine :)
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Re: L4D2 Update 2.2.1.3 (2021-06-15)
Quote:
"[SM] Changed cvar "sv_maxplayers" to "8". L 06/16/2021 - 00:01:34: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "sv_maxplayers") (value "8") sv_maxplayers init error" |
Re: L4D2 Update 2.2.1.3 (2021-06-15)
Lmao just when I choose to retire from L4D2 community this happens. I think they are determined to break every aspect of the game. With that being said I'm actually impressed with the vscripts library support.
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Re: L4D2 Update 2.2.1.3 (2021-06-15)
Quote:
Why couldn't people be prepared for the update as it was in 24.09.20 |
Re: L4D2 Update 2.2.1.3 (2021-06-15)
Quote:
Just stupid useless updates every while to make more and more bugs and problems, without even testing before release. Good Job Valve |
Re: L4D2 Update 2.2.1.3 (2021-06-15)
just wait for signature updates???? is that hard????????? I unloaded tickrate_enabler and its just Left4DHooks that needs a few sig updates not hard
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Re: L4D2 Update 2.2.1.3 (2021-06-15)
To be fair "The Last Stand" update in general did a lot of harm to the community. More things were broken than fixed. Oh well, maybe B4B isn't going to be that bad given the direction of L4D2.
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Re: L4D2 Update 2.2.1.3 (2021-06-15)
I am convinced L4D2 is getting trashed so that Back 4 Blood gets more players which would be a smart move on Turtle Rock Studios however L4D2 given enough time will see signature updates to fix both tickrate and left4dhooks
EDIT: valve should really just hand left4dead2 back to Turtle Rock Studios |
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