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-   -   [CSGO] Sliding while moving/crouching (https://forums.alliedmods.net/showthread.php?t=300527)

SoxDrengen 08-20-2017 09:08

[CSGO] Sliding while moving/crouching
 
Hello!

I have an issue on my CSGO server which i cannot seem to solve by myself so i'm asking here in the hopes that some smart and kind person knows whats up :)

Whenever you move a bit (click W or Crouch+W) once you seem to slide a bit and do not stop immediately when you let go, you slide for a second and then stop.

My settings is as follows.


SERVER.CFG
Code:

// Server Name

hostname "No"        //Hostname for the server, will show up in server browsers.


// RCON Password

rcon_password "No"                          //Rcon password. If nothing in the quotes then RCON is disabled. We suggest you put +rcon_password in your server command line instead. Its more secure.

// Private Server Password

sv_password ""                            //Leave blank unless you want your server set as private.


// Server CVARs

mp_friendlyfire "0"                        //Enable Friendly Fire 1 =Enable 0 =Disable
//ff_damage_reduction_grenade "0"          //Reduces damage done to your teammates with grenades.
//ff_damage_reduction_bullets "0"          //Reduces damage done to teammates when shot.
//ff_damage_reduction_other "0"            //Reduces damage done to teammates regarding non bullets/grenades
mp_autoteambalance "1"                      //Auto balaces the teams
mp_autokick "1"                            //kicks idle or teamkilling players.
mp_tkpunish "0"                            //Enables team killer punishment.
sv_alltalk "1"                              //Players can hear all other players' voice communication, no team restrictions
sv_deadtalk "1"                            //Dead players can speak (voice, text) to the living players.
sv_full_alltalk "1"                        //Any player (including Spectator team) can speak to any other player
sv_pausable "0"                            //Sets the server as pausable. If set as 1 anyone can pause it.
mp_limitteams "2"                          //Maximum amount teams can be out of balance. 0 is off.
sv_voiceenable "1"                          //Enabled and disables voice chat. Default: 1 which is on.
sv_allow_lobby_connect_only "0"            //If set to 1 it will only allow matchmaking games and not direct connections.
sv_allow_wait_command "1"                  //Allow or disallow the wait command on clients connected to this server.
sv_cheats "0"                              //Allow cheats on server. LEAVE OFF
sv_alternateticks "0"                      //If set to 1 server only simulates entities on even numbered ticks.
//sv_downloadurl"http://www.yoursitehere.com" //Location from which clients can download missing files
sv_forcepreload "0"                        //Forces server side pre-loading.
sv_friction "4"                            //World friction.
sv_pure "0"                                // 0 is off, 1 uses whitelist, 2 is forced default.
sv_consistency "0"                          // 0 is off and allows skins, 1 is on and forced defaults.
//sv_pure_kick_clients "1"                  //If set to 1, the server will kick clients with mismatching files.
//sv_pure_trace "0"                        //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.


// Round Convars
mp_freezetime "1"                          //How many seconds to keep players frozen when the round starts
mp_afterroundmoney "5000"                      //Amount of money awared to every player after each round
mp_playercashawards "1"                    //Players can earn money by performing in-game actions
mp_teamcashawards "1"                      //Teams can earn money by performing in-game actions
mp_maxrounds "0"                          //Maximum amount of rounds per map
mp_timelimit "15"                            //How many minutes for the whole map
mp_roundtime "2.5"                            //How many minutes each round takes.
mp_freezetime"1"                            //how many seconds to keep players frozen when the round starts
mp_buytime "45"                            //How many seconds after round start players can buy items for.
mp_forcecamera "1"                          //Set to 1 for team only spectating.
mp_defuser_allocation "2"                  //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_death_drop_defuser "1"                  //Drop defuser on player death
mp_death_drop_grenade "2"                  //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun "1"                      //Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_buytime "45"                            //How many seconds after round start players can buy items for.
mp_c4timer "45"                            //how long from when the C4 is armed until it blows
mp_do_warmup_period "1"                    //Whether or not to do a warmup period at the start of a match.
mp_force_pick_time "15"                    //The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration "15"                  //Number of seconds that halftime lasts
mp_join_grace_time "10"                      //Number of seconds after round start to allow a player to join a game
mp_match_end_restart "1"                    //At the end of the match, perform a restart instead of loading a new map
mp_maxrounds "0"                          //Max amount of rounds per map
mp_playercashawards "1"                    //Players can earn money by performing in-game actions
mp_playerid "0"                            //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay "0"                      //Number of seconds to delay showing information in the status bar
mp_playerid_hold "0"                        //Number of seconds to keep showing old information in the status bar
mp_restartgame "0"                          //If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay "7"                  //Number of seconds to delay before restarting a round after a win
mp_roundtime "2.5"                            //How many minutes each round takes.
mp_warmuptime "45"                          //If true, there will be a warmup period/round at the start of each match to allow to connect.
mp_win_panel_display_time "5"              //The amount of time to show the win panel between matches / halfs


// The Bot Convars

bot_difficulty 1                          //Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_chatter "off"                          //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
bot_join_after_player 1                    //If nonzero, bots wait until a player joins before entering the game.
bot_quota 0                              //Determines the total number of bots in the game.
bot_quota_mode "normal"                      //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match


// Logging

//log on                                    //This is set to turn on logging!
sv_log_onefile "0"                          //Log server information to only one file.
sv_logbans "1"                              //Log server bans in the server logs.
sv_logecho "1"                              //Echo log information to the console.
sv_logfile "1"                              //Log server information in the log file.
sv_logflush "0"                            //Flush the log file to disk on each write (slow).
sv_logsdir "0"                              //Folder in the game directory where server logs will be stored.


// Server Rates

sv_maxcmdrate "128"                        //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate "0"                              //Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate "128"                          //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate "80000"                          //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate "128"


//CVARS for bhopping
sv_accelerate "5.5"                          //Acceleration. Default 10
sv_friction "5.2"                            //World friction. Default 4
sv_stopspeed = "80"
sv_staminajumpcost ".080"                    //Stamina penalty for jumping. Default .1
sv_staminalandcost ".050"                    //Stamina penalty for landing. Default .1
sv_staminamax "80"                          //Maximum stamina penalty. Degault 80
sv_staminarecoveryrate "60"                //Rate at which stamina recovers (units/sec). Default 50

// Money cvars

mp_startmoney "16000"                        //Amount of money each player gets when they reset.
mp_maxmoney "16000"                        //Maximum amount of money allowed in a player's account.                               
cash_team_terrorist_win_bomb "2200"        //How much the team will win for the bomb.
cash_team_elimination_hostage_map "2200"    //How much a player earns when they eliminate all hostages.
cash_team_elimination_bomb_map "2200"      //How much the team will win when the bomb is eliminated.
cash_team_win_by_time_running_out "2200"    //How much the team will win when the time runs out.
cash_team_win_by_defusing_bomb "2200"      //How much the team will win when bomb has been defused.
cash_team_win_by_hostage_rescue "2200"      //How much the team will win when all hostages have been rescued.
cash_team_loser_bonus "2000"                //How much the team will win when when the team looses.
cash_team_loser_bonus_consecutive_rounds "500" //How much the team will win when the team looses consecutive rounds.
cash_team_rescued_hostage "100"            //How much the team will win when team has recued a hostage.
cash_team_hostage_alive        "0"                //How much the team will win when a hostage is still alive
cash_team_planted_bomb_but_defused "200"    //How much the team will win when when a team has planted a bomb and been defused
cash_team_hostage_interaction "50"          //How much the team will win when hostages are saved
cash_player_killed_teammate "-3300"        //How much the player will loose when a teamate has been team killed
cash_player_killed_enemy_default "200"      //How much the player will win when killing an enemy
cash_player_killed_enemy_factor        "0.5"      //How much the player will win when killing an enemy
cash_player_bomb_planted "200"              //How much the player will win when the bomb has been planted.
cash_player_bomb_defused "200"              //How much the player will win when the bomb has been defused
cash_player_rescued_hostage "200"          //How much the player will win when rescuing hostages     
cash_player_interact_with_hostage "0"      //How much the player will win when interacting with hostages
cash_player_damage_hostage "-30"            //How much the player will loose when demaging a hostage 
cash_player_killed_hostage "-1000"          //How much the player will loose when a hostage has been killed


// Voting Options

sv_allow_votes "0"                          //Turns server voting on and off.
sv_vote_allow_spectators "0"                //Allow spectators to vote?"
sv_vote_command_delay "2"                  //How long after a vote passes until the action happens
sv_vote_creation_time "120"                //How often someone can individually call a vote.
sv_vote_failure_timer "300"                //A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio "0"                    //The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration "15"                //How long to allow voting on an issue



sv_lan "0"                                //This should always be set, so you know it's not on
sv_region "255"                            //The region of the world to report this server in.
sv_tags "Fun Maps"                          //Server tags. Used to provide extra information to clients when they're browsing for servers
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg

// Custom
sv_airaccelerate "1337"


Gamemode_casual.cfg
Code:

bot_autodifficulty_threshold_high                                        0.0        // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low                                        -2.0        // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter                                                                                        normal
bot_defer_to_human_goals                                                        0
bot_defer_to_human_items                                                        1
bot_difficulty                                                                                1
bot_quota                                                                                        0
bot_quota_mode                                                                                normal
cash_player_bomb_defused                                                        200
cash_player_bomb_planted                                                        200
cash_player_damage_hostage                                                        -30
cash_player_interact_with_hostage                                        300
cash_player_killed_enemy_default                                        200
cash_player_killed_enemy_factor                                                0.5
cash_player_killed_hostage                                                        -1000
cash_player_killed_teammate                                                        -300
cash_player_rescued_hostage                                                        1000
cash_team_elimination_bomb_map                                                2700
cash_team_elimination_hostage_map_t                                        2000
cash_team_elimination_hostage_map_ct                                2300
cash_team_hostage_alive                                                                0
cash_team_hostage_interaction                                                500
cash_team_loser_bonus                                                                2400
cash_team_loser_bonus_consecutive_rounds                        0
cash_team_planted_bomb_but_defused                                        200
cash_team_rescued_hostage                                                        0
cash_team_terrorist_win_bomb                                                2700
cash_team_win_by_defusing_bomb                                                2700
cash_team_win_by_hostage_rescue                                                3000
cash_team_win_by_time_running_out_hostage                        2000
cash_team_win_by_time_running_out_bomb                                2700
ff_damage_reduction_bullets                                                        0
ff_damage_reduction_grenade                                                        0
ff_damage_reduction_grenade_self                                        0
ff_damage_reduction_other                                                        0
mp_afterroundmoney                                                                        0
mp_buytime                                                                                        45
mp_buy_anywhere                                                                                0
mp_buy_during_immunity                                                                0
mp_death_drop_defuser                                                                1       
mp_death_drop_grenade                                                                2                        // 0=none, 1=best, 2=current or best
mp_death_drop_gun                                                                        1                        // 0=none, 1=best, 2=current or best
mp_defuser_allocation                                                                2                        // 0=none, 1=random, 2=everyone
mp_force_pick_time                                                                        15
mp_forcecamera                                                                                0                        // Set to 1 for team only spectating.
mp_free_armor                                                                                2                       
mp_freezetime                                                                                1
mp_friendlyfire                                                                                0
mp_win_panel_display_time                                                        3
mp_ggprogressive_round_restart_delay                                15
mp_ggtr_bomb_defuse_bonus                                                        1
mp_ggtr_bomb_detonation_bonus                                                1
mp_ggtr_bomb_pts_for_flash                                                        4
mp_ggtr_bomb_pts_for_he                                                                3
mp_ggtr_bomb_pts_for_molotov                                                5
mp_ggtr_bomb_pts_for_upgrade                                                2
mp_ggtr_bomb_respawn_delay                                                        0
mp_ggtr_end_round_kill_bonus                                                1
mp_ggtr_halftime_delay                                                                0.0
mp_ggtr_last_weapon_kill_ends_half                                        0
mp_respawn_immunitytime                                                                3
mp_halftime                                                                                        0
mp_match_can_clinch                                                                        1                        // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney                                                                                        16000
mp_maxrounds                                                                                0
mp_molotovusedelay                                                                        0
mp_playercashawards                                                                        1
mp_roundtime                                                                                2.5
mp_roundtime_hostage                                                                2
mp_roundtime_defuse                                                                        2.25                        // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates                                                                        0
mp_startmoney                                                                                16000
mp_teamcashawards                                                                        1
mp_timelimit                                                                                15
mp_warmuptime                                                                                45               
mp_weapons_allow_zeus                                                                1
mp_weapons_allow_typecount                                                        2
spec_freeze_panel_extended_time                                                0
spec_freeze_time                                                                        3.0
sv_allow_votes                                                                                0                // Voting allowed in this mode
sv_talk_enemy_living                                                                1
sv_talk_enemy_dead                                                                        1               
sv_arms_race_vote_to_restart_disallowed_after                0
sv_vote_to_changelevel_before_match_point                        1               
sv_deadtalk                                                                                        1
sv_ignoregrenaderadio                                                                0
tv_delay                                                                                        30
mp_warmup_pausetimer                                                                0
mp_halftime_pausetimer                                                                0
mp_randomspawn                                                                                0
mp_randomspawn_los                                                                        0
sv_infinite_ammo                                                                        0
ammo_grenade_limit_flashbang                                                1
ammo_grenade_limit_total                                                        3
//
//
mp_weapons_allow_map_placed                                                        1
mp_weapons_glow_on_ground                                                        0
mp_display_kill_assists                                                                1
mp_respawn_on_death_t                                                                0
mp_respawn_on_death_ct                                                                0
mp_ct_default_melee                                                                        weapon_knife
mp_ct_default_secondary                                                                weapon_usp_silencer
mp_ct_default_primary                                                                ""
mp_t_default_melee                                                                        weapon_knife
mp_t_default_secondary                                                                weapon_glock
mp_t_default_primary                                                                ""
mp_default_team_winner_no_objective                                        -1                // 2 == CTs, 3 == Ts

sv_occlude_players                                                                1
occlusion_test_async                                                                1

spec_replay_enable                                                                1
mp_round_restart_delay                                                                5  // need more time for replay

I have set the server up to run on the casual game mode :)

Any help is appreciated :oops:

shanapu 08-20-2017 12:09

Re: [CSGO] Sliding while moving/crouching
 
Quote:

Originally Posted by SoxDrengen (Post 2543051)
Whenever you move a bit (click W or Crouch+W) once you seem to slide a bit and do not stop immediately when you let go, you slide for a second and then stop.

sv_friction is the cvar you searching for. Afaik '5.2' is default value

SoxDrengen 08-20-2017 12:17

Re: [CSGO] Sliding while moving/crouching
 
Quote:

Originally Posted by shanapu (Post 2543087)
sv_friction is the cvar you searching for. Afaik '5.2' is default value

sv_friction is already set to 5.2 (Just checked in console) that was also my first guess but it's not the problem in this case :cry:

bebe9b 01-09-2019 14:12

Re: [CSGO] Sliding while moving/crouching
 
Hi,
Remove cvar sv_friction 5.2 from server.cfg , you 2 cvar sv_friction server.cfg.
Let the cvar sv_friction 4

:)

Maxximou5 01-09-2019 17:36

Re: [CSGO] Sliding while moving/crouching
 
Quote:

Originally Posted by SoxDrengen (Post 2543051)
Hello!

I have an issue on my CSGO server which i cannot seem to solve by myself so i'm asking here in the hopes that some smart and kind person knows whats up :)

Whenever you move a bit (click W or Crouch+W) once you seem to slide a bit and do not stop immediately when you let go, you slide for a second and then stop.

My settings is as follows.

...

I have set the server up to run on the casual game mode :)

Any help is appreciated :oops:

Your server.cfg is filled with garbage, it should be as simple as this:

Code:

// Server Name

hostname "No"        //Hostname for the server, will show up in server browsers.


// RCON Password

rcon_password "No"                          //Rcon password. If nothing in the quotes then RCON is disabled. We suggest you put +rcon_password in your server command line instead. Its more secure.

// Private Server Password

sv_password ""                            //Leave blank unless you want your server set as private.


// Server CVARs

//log on                                    //This is set to turn on logging!
sv_log_onefile "0"                          //Log server information to only one file.
sv_logbans "1"                              //Log server bans in the server logs.
sv_logecho "1"                              //Echo log information to the console.
sv_logfile "1"                              //Log server information in the log file.
sv_logflush "0"                            //Flush the log file to disk on each write (slow).
sv_logsdir "0"                              //Folder in the game directory where server logs will be stored.


// Server Rates

sv_maxcmdrate "128"                        //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate "0"                              //Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate "128"                          //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate "80000"                          //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate "128"

// Voting Options

sv_allow_votes "0"                          //Turns server voting on and off.
sv_vote_allow_spectators "0"                //Allow spectators to vote?"
sv_vote_command_delay "2"                  //How long after a vote passes until the action happens
sv_vote_creation_time "120"                //How often someone can individually call a vote.
sv_vote_failure_timer "300"                //A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio "0"                    //The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration "15"                //How long to allow voting on an issue

sv_lan "0"                                //This should always be set, so you know it's not on
sv_region "255"                            //The region of the world to report this server in.
sv_tags "Fun Maps"                          //Server tags. Used to provide extra information to clients when they're browsing for servers
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg

You don't use gamemode_casual.cfg for settings, they are overwritten on validation or update changes.
https://developer.valvesoftware.com/...ual_server.cfg
It should consist of any mp_* values and sv_* values changed by gamemode_casual.cfg
Use gamemode_casual_server.cfg:
Code:

mp_friendlyfire "0"                        //Enable Friendly Fire 1 =Enable 0 =Disable
//ff_damage_reduction_grenade "0"          //Reduces damage done to your teammates with grenades.
//ff_damage_reduction_bullets "0"          //Reduces damage done to teammates when shot.
//ff_damage_reduction_other "0"            //Reduces damage done to teammates regarding non bullets/grenades
mp_autoteambalance "1"                      //Auto balaces the teams
mp_autokick "1"                            //kicks idle or teamkilling players.
mp_tkpunish "0"                            //Enables team killer punishment.
sv_alltalk "1"                              //Players can hear all other players' voice communication, no team restrictions
sv_deadtalk "1"                            //Dead players can speak (voice, text) to the living players.
sv_full_alltalk "1"                        //Any player (including Spectator team) can speak to any other player
sv_pausable "0"                            //Sets the server as pausable. If set as 1 anyone can pause it.
mp_limitteams "2"                          //Maximum amount teams can be out of balance. 0 is off.
sv_voiceenable "1"                          //Enabled and disables voice chat. Default: 1 which is on.
sv_allow_lobby_connect_only "0"            //If set to 1 it will only allow matchmaking games and not direct connections.
sv_allow_wait_command "1"                  //Allow or disallow the wait command on clients connected to this server.
sv_cheats "0"                              //Allow cheats on server. LEAVE OFF
sv_alternateticks "0"                      //If set to 1 server only simulates entities on even numbered ticks.
//sv_downloadurl"http://www.yoursitehere.com" //Location from which clients can download missing files
sv_forcepreload "0"                        //Forces server side pre-loading.
sv_friction "4"                            //World friction.
sv_pure "0"                                // 0 is off, 1 uses whitelist, 2 is forced default.
sv_consistency "0"                          // 0 is off and allows skins, 1 is on and forced defaults.
//sv_pure_kick_clients "1"                  //If set to 1, the server will kick clients with mismatching files.
//sv_pure_trace "0"                        //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.

// Round Convars
mp_freezetime "1"                          //How many seconds to keep players frozen when the round starts
mp_afterroundmoney "5000"                      //Amount of money awared to every player after each round
mp_playercashawards "1"                    //Players can earn money by performing in-game actions
mp_teamcashawards "1"                      //Teams can earn money by performing in-game actions
mp_maxrounds "0"                          //Maximum amount of rounds per map
mp_timelimit "15"                            //How many minutes for the whole map
mp_roundtime "2.5"                            //How many minutes each round takes.
mp_freezetime"1"                            //how many seconds to keep players frozen when the round starts
mp_buytime "45"                            //How many seconds after round start players can buy items for.
mp_forcecamera "1"                          //Set to 1 for team only spectating.
mp_defuser_allocation "2"                  //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_death_drop_defuser "1"                  //Drop defuser on player death
mp_death_drop_grenade "2"                  //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun "1"                      //Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_buytime "45"                            //How many seconds after round start players can buy items for.
mp_c4timer "45"                            //how long from when the C4 is armed until it blows
mp_do_warmup_period "1"                    //Whether or not to do a warmup period at the start of a match.
mp_force_pick_time "15"                    //The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration "15"                  //Number of seconds that halftime lasts
mp_join_grace_time "10"                      //Number of seconds after round start to allow a player to join a game
mp_match_end_restart "1"                    //At the end of the match, perform a restart instead of loading a new map
mp_maxrounds "0"                          //Max amount of rounds per map
mp_playercashawards "1"                    //Players can earn money by performing in-game actions
mp_playerid "0"                            //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay "0"                      //Number of seconds to delay showing information in the status bar
mp_playerid_hold "0"                        //Number of seconds to keep showing old information in the status bar
mp_restartgame "0"                          //If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay "7"                  //Number of seconds to delay before restarting a round after a win
mp_roundtime "2.5"                            //How many minutes each round takes.
mp_warmuptime "45"                          //If true, there will be a warmup period/round at the start of each match to allow to connect.
mp_win_panel_display_time "5"              //The amount of time to show the win panel between matches / halfs

// The Bot Convars

bot_difficulty 1                          //Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_chatter "off"                          //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
bot_join_after_player 1                    //If nonzero, bots wait until a player joins before entering the game.
bot_quota 0                              //Determines the total number of bots in the game.
bot_quota_mode "normal"                      //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match

//CVARS for bhopping
sv_airaccelerate "1337"
sv_accelerate "5.5"                          //Acceleration. Default 10
sv_friction "5.2"                            //World friction. Default 4
sv_stopspeed = "80"
sv_staminajumpcost ".080"                    //Stamina penalty for jumping. Default .1
sv_staminalandcost ".050"                    //Stamina penalty for landing. Default .1
sv_staminamax "80"                          //Maximum stamina penalty. Degault 80
sv_staminarecoveryrate "60"                //Rate at which stamina recovers (units/sec). Default 50

Quote:

Originally Posted by SoxDrengen (Post 2543089)
sv_friction is already set to 5.2 (Just checked in console) that was also my first guess but it's not the problem in this case :cry:

The server console or your client console? As they report back different values. You have to type in rcon sv_friction to get the server's value or type in the console of your GSP or terminal.

Lubricant Jam 01-18-2019 03:56

Re: [CSGO] Sliding while moving/crouching
 
It's because of sv_enablebunnyhopping 1.


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