Bugs in AMXx 0.16
Post all bugs related to AMX Mod X 0.16 here.
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Re: /top15, /rank, /statsme and so on dosent work on won
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Only bug I have to report is in documentation
Under both Windows and Linux install it says the mod folder name for Counter-Strike is cs when really its cstrike. I am not sure about other mods. |
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I was told by one admin that is was directly related to AMX because he went back to adminmod and can now run his server with shields and no random crashes. I posted this at AMX a while back but there was no reply to the post. We are watching AMXX closely in hopes that it will fix this bug, I do not want to go back to adminmod. |
[quote="Moon!"]
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I have tested the shield "bug" and found out that on my old OS installation, using glibc 2.2 (Slackware 8.1 and Debian stable) it crashed with AMXmod (updated 0.9.6j for steam) but now when I upgraded to Slackware 9.1 and recompiled MetaMod + AMXmod it works fine. All tests without any plugins + the latest working with TeamBalancer (PTB). /X |
XAD, how do you think that could be related? that is interesting that recompiling on a different compiler could magically fix it :?
I compiled csstats on debian stable, Pentium 2-200MHz, glibc2.2 |
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Think there some issues with how OLO recoded AMXmod between 0.9.3 and 0.9.6j. He did a quite recode of csstats to "sort" of Object orientet which started the problems, and my guess he did the same thing (ie recode) for the versions of AMXmod after 0.9.3... For the reason of "magically" recompile fix, I would say I wouldn't be suprised as the code is not that "pure" (good code should not report compiler warnings, especially as these are sort of "lazy" code "errors"). In my job I have been in contact with code that has been working if you compiled it with debugger support but not otherwise due to hard to find coding errors so I would guess this code can have these type of errors too. We should remember that it was coded by one person and even if he is good it's normally not ensuring for quality. Also he coded it to make it work not to be easy maintainable or very easy to read (based on the comments or often lack of it and the way it is coded). NOTE! This is not saying he did a bad job or anything like that, I still think he does very good and smart code but maybee not the best "open source" :wink:. /X |
Another bug which I noticed with AMX at first and now with AMXX:
Background: I run a public CS server with bots and AMXX (debian linux 3.0/testing/glibc2.3). I wrote a balancer plugin which adds and removes bots automatically whenever humans join or leave. Problem: After some connects/disconnects AMXX gets "confused" about who is on the server. E.g. a few rounds ago there was a bot named "Henry" at the server. This bot is now kicked because a human named "John" has joined. But AMXX didn't noticed that, it still believes that the human "John" is the bot "Henry"! This happens only after some joins/leaves and is disappeares after a mapchange but reappeares again after some joins/leaves. One consequence of this is that those humans cannot use any menus or commands and plugins like PTB ignore them. I tracked this problem a little bit down to the player initialisation code of AMX(X) but wasn't able to fix ist so far (due to lack of time). |
I don't know, WON is prio -1 and we have other more pressing stuff on our agenda.
--- Added to known bugs: s/get_offset* doesn't work for players (should work without problems for any other type of entity) because of a small mistake. Cstrike dll crashes when natives from it are used on players in client_connect. |
get_user_weapons() still doesn't work right. linux glibc 2.2
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problem still exists, see debugging posted here: http://forums.alliedmods.net/showthr...73333333333333 |
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