[EXTENSION] [CSS] CSS Speed Mod
4 Attachment(s)
This extension allows scripters to edit player's max speed in CSS smoothly. It uses a detour on the function CCSPlayer::GetPlayerMaxSpeed.
Sample that sets maxspeed to 600: Code:
#include <cssspeedmod> MaxSpeed's initial value is what the real function returned. This was not yet tested and linux version is not yet compiled. Include file GameData file Windows Extension file Source Code |
Re: [EXTENSION] [CSS] CSS Speed Mod
Attach a zip instead of the 7z archive, people are unable to download attached 7zip archives from the site.
Does this have the same issue as YouzAMenaces extension where the speed change is not fluid? http://forums.alliedmods.net/showpos...7&postcount=11 |
Re: [EXTENSION] [CSS] CSS Speed Mod
Done. Thanks for the warning I didn't knew 7z had issues 0.o'
I don't think. I'm detouring a virtual function and returning a different value. So the server actually thinks that this new value is the right one. |
Re: [EXTENSION] [CSS] CSS Speed Mod
Quote:
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Re: [EXTENSION] [CSS] CSS Speed Mod
Now if the prediction actually changes the moving speed or it simply shows a random value at cl_showpos is harder to say 0.o'
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Re: [EXTENSION] [CSS] CSS Speed Mod
somebody should compile it for linuz from this is wonderful mod..
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Re: [EXTENSION] [CSS] CSS Speed Mod
If you use Wazz's snippet with my CCSWeaponInfo and change m_fMaxPlayerSpeed you get fluid max speed.
You |
Re: [EXTENSION] [CSS] CSS Speed Mod
1 Attachment(s)
linux bin, compiled by our friendly psychonic
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Re: [EXTENSION] [CSS] CSS Speed Mod
Hello,
I am a Noob, and I need help I am not certain where to place all these folders Do I place the whole CCSSpeedMod folder in the main sourcemod folder or do I open CCSSpeedMod and place the folders inside in sourcemod main folder? Can you please direct me? btw...I do not have a Linux Server Thanks |
Re: [EXTENSION] [CSS] CSS Speed Mod
Maxspeed was uncapped in CSS Beta, I don't think this extension is going to be needed any more.
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