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-   -   CS Pug Mod (4.0.2) [22/12/2021] (https://forums.alliedmods.net/showthread.php?t=217539)

kwpd 06-06-2013 11:31

Re: Pug MOD XT (Rewritten)
 
Porque se lo das al publico... T-T

^SmileY 06-06-2013 12:27

Re: Pug MOD XT (Rewritten)
 
Quote:

Originally Posted by Jamesas007 (Post 1965601)
Intermission config
Called when server its going to Half time

this configs loads then players switch with teams and they must write .ready ?

Not, its a basically pregame config, but called when pug starts a intermission (Switch teams)

Quote:

Originally Posted by kwpd (Post 1965661)
Porque se lo das al publico... T-T

First: Forum English.
Second: It's a cool mod, i not plan to release my private code (Its include more functions), but its impossible to use other mods in this forum.

Third: Try to not "quote" the main post, its really bad

Four: If you really want to help this project, only need to be a translation or other cool action.

:bee:

pepe_thugs 06-06-2013 13:44

Re: Pug MOD XT (Rewritten)
 
Quote:

Originally Posted by ^SmileY (Post 1965551)
For ranking i will wait a csstats_pause fix for Amx Mod X.


Smiley for ranking you can use amx_pausecfg pause [plugin name] and
amx_pausecfg enable [plugin name] or add one native (is_live) and make one ranking with this include if the game is live start the rank and is not live pause the rank ?

^SmileY 06-06-2013 13:47

Re: Pug MOD XT (Rewritten)
 
Not, its based on csx module events, csstats_pause its for pause a csx and not count any stats.
The any statsX plugins its only basically to retrive values from CSX <csstats.dat> file.

Or calculate any actions in begin / end of rounds.

pepe_thugs 06-06-2013 16:00

Re: Pug MOD XT (Rewritten)
 
Quote:

Originally Posted by ^SmileY (Post 1965734)
Not, its based on csx module events, csstats_pause its for pause a csx and not count any stats.
The any statsX plugins its only basically to retrive values from CSX <csstats.dat> file.

Or calculate any actions in begin / end of rounds.


But the Ranking what i suggested is in sqlx with win and lose points.
And only count when game is live.
Sorry my english is not very good.

^SmileY 06-06-2013 16:09

Re: Pug MOD XT (Rewritten)
 
Its in SQLx, but i need to use a good system to generate stats, in this case using a csx module to export to sql / sqli it its the point.

For example, its allow to use the "shot event" or "damage event" without a 3rd party plugins.
But anyway its a future addiction to mod, for now its important to find and repair bugs or add features.

:)

EDIT:

Adding a partial HLTV Support, and Admins Commands. And Fixing some BUGs / Problems found

Jamesas007 06-07-2013 07:32

Re: Pug MOD XT (Rewritten)
 
Quote:

Originally Posted by ^SmileY (Post 1965686)
Not, its a basically pregame config, but called when pug starts a intermission (Switch teams)

1 cfg in warmup and ( in switch teams) i like when teams are switched to add mp_freezetime 60, but i cant becouse you say this cfg is warmup cfg :)

^SmileY 06-07-2013 07:52

Re: Pug MOD XT (Rewritten)
 
Omg not, its another config (Check the cvars) and execute on switch teams.
Are 2 different configs.

Its allow to configure the server based in your preferences and more easy to define any cvars for these events.

piepie 06-07-2013 14:28

Re: Pug MOD XT (Rewritten)
 
I still think that is a copy from YAP.

^SmileY 06-07-2013 15:38

Re: Pug MOD XT (Rewritten)
 
Quote:

Originally Posted by piepie (Post 1966302)
I still think that is a copy from YAP.

Its hard to you make it better comments?


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