Re: Pug MOD XT (Rewritten)
Porque se lo das al publico... T-T
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Re: Pug MOD XT (Rewritten)
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Second: It's a cool mod, i not plan to release my private code (Its include more functions), but its impossible to use other mods in this forum. Third: Try to not "quote" the main post, its really bad Four: If you really want to help this project, only need to be a translation or other cool action. :bee: |
Re: Pug MOD XT (Rewritten)
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Smiley for ranking you can use amx_pausecfg pause [plugin name] and amx_pausecfg enable [plugin name] or add one native (is_live) and make one ranking with this include if the game is live start the rank and is not live pause the rank ? |
Re: Pug MOD XT (Rewritten)
Not, its based on csx module events, csstats_pause its for pause a csx and not count any stats.
The any statsX plugins its only basically to retrive values from CSX <csstats.dat> file. Or calculate any actions in begin / end of rounds. |
Re: Pug MOD XT (Rewritten)
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But the Ranking what i suggested is in sqlx with win and lose points. And only count when game is live. Sorry my english is not very good. |
Re: Pug MOD XT (Rewritten)
Its in SQLx, but i need to use a good system to generate stats, in this case using a csx module to export to sql / sqli it its the point.
For example, its allow to use the "shot event" or "damage event" without a 3rd party plugins. But anyway its a future addiction to mod, for now its important to find and repair bugs or add features. :) EDIT: Adding a partial HLTV Support, and Admins Commands. And Fixing some BUGs / Problems found |
Re: Pug MOD XT (Rewritten)
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Re: Pug MOD XT (Rewritten)
Omg not, its another config (Check the cvars) and execute on switch teams.
Are 2 different configs. Its allow to configure the server based in your preferences and more easy to define any cvars for these events. |
Re: Pug MOD XT (Rewritten)
I still think that is a copy from YAP.
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Re: Pug MOD XT (Rewritten)
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