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-   -   [OB (No TF2)] Player Trails (v3.0.2) (https://forums.alliedmods.net/showthread.php?t=148943)

thetwistedpanda 01-31-2011 01:11

[OB (No TF2)] Player Trails (v3.0.2)
 
2 Attachment(s)
Description:
  • This plugin is designed as a donator feature with various means of customization to keep your players happy.
  • Provides functionality for attaching trails (env_spritetrails) to players that will follow them as they move.
Features:
  • Restrict access to Player Trails with up to eight separate flags, or enable access for everyone.
  • Choose which options you want your clients to configure, including: colors, layouts, materials, starting widths, ending widths, life times, and rendering modes.
  • Force random values or default values on all options that you do not wish clients to be able to configure.
  • Simple configuration files located in their own directory for fine tuning all aspects of the plugin.
  • Custom material files will automatically be precached and added to the server's download table for clients to access them upon connecting.
  • With the Layout feature, position multiple trails per client to create various designs.
  • Admin Command sm_trails_print: Prints a list of configuration indexes to be used with sm_trails_default_* cvars.
  • Admin Command sm_trails_reload: Provides easy access for reloading the plugin after changes have been made.
ConVars:
  • sm_trails_enabled - Enables/Disables all features of this plugin.
  • sm_trails_flag - Optional flags that are required to access Player Trails. Supports multiple flags, separated with \", \". Use \"\" for free access.
  • sm_trails_default - The default trail status for new players or upon sm_trails_client_config 0.
  • sm_trails_default_color - The default color index to be applied to new players or upon sm_trails_client_config 0. (-1 = Random, # = Index)
  • sm_trails_default_layout - The default layout index to be applied to new players or upon sm_trails_client_config 0. (-1 = Random, # = Index)
  • sm_trails_default_lifetime - The default lifetimeindex to be applied to new players or upon sm_trails_client_config 0 (-1 = Random, # = Index)
  • sm_trails_default_starting - The default starting width index to be applied to new players or upon sm_trails_client_config 0 (-1 = Random, # = Index)
  • sm_trails_default_ending -The default ending width index to be applied to new players or upon sm_trails_client_config 0 (-1 = Random, # = Index)
  • sm_trails_default_render -The default render index to be applied to new players or upon sm_trails_client_config 0 (-1 = Random, # = Index)
  • sm_trails_default_material -The default material index to be applied to new players or upon sm_trails_client_config 0 (-1 = Random, # = Index)
  • sm_trails_config_color - If enabled, clients will be able to change the color of their trail.
  • sm_trails_config_layout - If enabled, clients will be able to change the layout of their trail.
  • sm_trails_config_lifetime - If enabled, clients will be able to change the lifetime of their trail.
  • sm_trails_config_starting - If enabled, clients will be able to change the starting width of their trail.
  • sm_trails_config_ending - If enabled, clients will be able to change the ending width of their trail.
  • sm_trails_config_render - If enabled, clients will be able to change the rendering mode of their trail.
  • sm_trails_config_material - If enabled, clients will be able to change the material of their trail.

Installation:
  • Extract the contents of sm_trails.zip into your /game/ directory or place the contents in their respectful positions found in the archive.
    • There are four configuration files (/sourcemod/configs/trails/) and one translation file (/sourcemod/translations/).

waHt? 01-31-2011 09:20

Re: [OB] Player Trails
 
this looks like alot of fun ;D thanks for this

waHt? 01-31-2011 18:26

Re: [OB] Player Trails
 
didnt work for me :( well the menu is'nt showing up or anything.

thetwistedpanda 01-31-2011 18:51

Re: [OB] Player Trails
 
What game did you test it on? It's functional on CS:S, but the others I haven't tested.

waHt? 01-31-2011 20:46

Re: [OB] Player Trails
 
it wasnt working on my CS:S servers .

thetwistedpanda 01-31-2011 20:58

Re: [OB] Player Trails
 
I know of at least five CS:S servers that are running it properly, so you likely configured it wrong. Post your configuration file here please.

waHt? 01-31-2011 22:09

Re: [OB] Player Trails
 
in my sm_trails.cfg
PHP Code:

// This file was auto-generated by SourceMod (v1.3.7-dev)
// ConVars for plugin "sm_trails.smx"


// Determines whether or not clients, with appropriate access, will spawn with trails enabled or disabled.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_trails_default "1"

// Enables/Disables all features of this plugin.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_trails_enabled "1"

// The dying width of the trail.
// -
// Default: "0.1"
// Minimum: "0.000000"
sm_trails_end_width "0.1"

// The required flag needed to access Player Trails. Supports up to four flags, separated with ", ", such as "z, z, z, z".
// -
// Default: "r"
sm_trails_flag "r"

// The duration of the trail.
// -
// Default: "1.5"
// Minimum: "0.000000"
sm_trails_life_time "1.5"

// The starting width of the trail.
// -
// Default: "5.0"
// Minimum: "0.000000"
sm_trails_start_width "5.0" 

in my server.cfg
PHP Code:

sm_trails_enabled "1"
sm_trails_flag "r"
sm_trails_default "1"
sm_trails_life_time "1.5" 


thetwistedpanda 01-31-2011 22:29

Re: [OB] Player Trails
 
It should be working for you then; do you have the "r" flag or "z"?

waHt? 02-01-2011 01:48

Re: [OB] Player Trails
 
Quote:

Originally Posted by thetwistedpanda (Post 1404287)
It should be working for you then; do you have the "r" flag or "z"?

I've got both flags.

Drixevel 02-02-2011 10:05

Re: [OB] Player Trails
 
Confirmed that the plugin doesn't work for TF2. Changed the vmt file for it to healbeam.vmt but the menu doesn't even pop up after map change and manual reload.


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