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-   -   [TF2] Pyro Air Jump v1.2.2 (19.01.13) (https://forums.alliedmods.net/showthread.php?t=189562)

Leonardo 07-08-2012 12:34

[TF2] Pyro Air Jump v1.2.2 (19.01.13)
 
3 Attachment(s)
What is it?
Allow pyro's to jump on their own airblasts. Original plugin.
Dependencies?
SDKHooks
How to install?
Drag and drop.
CVars:
PHP Code:

sm_tf2paj_version
sm_tf2paj_enabled 1 
// enable/disable plugin 

Changelogs:
Code:

19.01.2013:
  Version: 1.2.2:
    * Ашчув TF2_OnPyroAirBlast not firing if pyro is on ground
18.01.2013:
  Version: 1.2:
    * Added TF2_OnPyroAirJump forward
  Version: 1.2.1:
    * Renamed TF2_OnPyroAirJump to TF2_OnPyroAirBlast
07.11.2012:
  Version: 1.1.2:
    * Fixed possible jumps during pregame
??.??.2012:
  Version: 1.1.1:
    * Minor bug fixes
??.??.2012:
  Version: 1.1.0:
    * Now uses SDKHooks
    * Fixed airjump with low ammo
08.07.2012:
  Version: 1.0.0:
    * Initial release


Seta00 07-09-2012 17:03

Re: [TF2] Pyro Air Jump
 
If you have enough ammo for only one more airblast (30), you can hold mouse2 and fly indefinitely around the map. I *think* that happens because of the way you're checking for the nextSecondaryAttack value, which is possibly set to some weird value when there is no next secondary attack.

11530 07-09-2012 20:54

Re: [TF2] Pyro Air Jump
 
Uh oh, another OnPlayerRunCmd() plugin. Is it possible you can use SDKHooks instead of using this function?

I like the concept however. I was thinking of making a plugin that did this, but the math was becoming to complex when horizontal and vertical surfaces (and everything in between) were nearby.

Leonardo 07-10-2012 01:44

Re: [TF2] Pyro Air Jump
 
Quote:

Originally Posted by Seta00 (Post 1746891)
If you have enough ammo for only one more airblast (30), you can hold mouse2 and fly indefinitely around the map. I *think* that happens because of the way you're checking for the nextSecondaryAttack value, which is possibly set to some weird value when there is no next secondary attack.

pyro+++ has check for ammo. but you have Full Infinite Ammo plugin active, you can't jump, because ammo was not changed.

Quote:

Originally Posted by 11530 (Post 1747047)
Uh oh, another OnPlayerRunCmd() plugin. Is it possible you can use SDKHooks instead of using this function?

is it possible to not use other extensions?

Seta00 07-10-2012 14:27

Re: [TF2] Pyro Air Jump
 
Quote:

Originally Posted by Leonardo (Post 1747165)
pyro+++ has check for ammo. but you have Full Infinite Ammo plugin active, you can't jump, because ammo was not changed.

wat. I don't have that plugin installed. Steps to reproduce are:
1) Spend ammo until you have less than 45.
2) Hold mouse2
3) ??????
4) PROFIT!

rtk 07-10-2012 22:51

Re: [TF2] Pyro Air Jump
 
Could you add a Cvar to make it admins only ?

Thanks

11530 07-11-2012 00:26

Re: [TF2] Pyro Air Jump
 
Quote:

Originally Posted by Leonardo (Post 1747165)
is it possible to not use other extensions?

I would have thought that one prefers installing an extension so the air-blast only runs exactly when needed, instead of checking with a massive amount of code, on every single frame.

CuriousG 07-13-2012 17:31

Re: [TF2] Pyro Air Jump
 
Quote:

Originally Posted by Seta00 (Post 1747491)
wat. I don't have that plugin installed. Steps to reproduce are:
1) Spend ammo until you have less than 45.
2) Hold mouse2
3) ??????
4) PROFIT!

People were abusing this to fly around the map so I disabled it until it can be fixed.

flubber 07-14-2012 06:07

Re: [TF2] Pyro Air Jump
 
Same here, we got people abusing the plug in. Do somethng it's the best plugin ever, and i m not satying that because i'm a pyro :D.

Leonardo 07-14-2012 06:37

Re: [TF2] Pyro Air Jump
 
Try new version!
:fox:


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