[L4D & L4D2] Weapon Spawn (1.15) [25-Mar-2024]
19 Attachment(s)
Related Plugins:
About:
Thanks:
Admin Commands: (requires "z" flag) PHP Code:
Cvars: Saved to l4d_weapon_spawn.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.15 (25-Mar-2024) Installation:
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Re: [L4D & L4D2] Weapon Spawn (1.0) [08-Aug-2013]
Anyway to spawn weapons that when you pick up it's don't dissapear ? Srr for my bad English =]]
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Re: [L4D & L4D2] Weapon Spawn (1.0) [08-Aug-2013]
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Re: [L4D & L4D2] Weapon Spawn (1.0) [08-Aug-2013]
Then can you make some plugins for this?
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Re: [L4D & L4D2] Weapon Spawn (1.0) [08-Aug-2013]
Make what? For what? To fix it?
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Re: [L4D & L4D2] Weapon Spawn (1.0) [08-Aug-2013]
No, make the plugin like this one but it spawn a weapon that after we grab it won't dissapear or show me how to work that :D
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Re: [L4D & L4D2] Weapon Spawn (1.0) [08-Aug-2013]
I think he's asking to make a feature where you can spawn the weapon, but upon taking the weapon - it doesn't get removed (infinite weapon). Personally, I rather have the weapon removed when someone takes it like it is now - more realistic.
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Re: [L4D & L4D2] Weapon Spawn (1.0) [08-Aug-2013]
Yeah I agree about realism. I may add a cvar to set the weapon count / single spawn, it's simply changing the entity to _spawn type and setting the "count" key value. But this will no doubt break in Hard Rain, spawning multiple weapons in the same spot (because Hard Rain remembers the previous maps _spawn weapons and recreates them on the journey back). I also don't like multiple weapons from a single spawn because of the realism factor which is why I didn't include it to begin with.
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Re: [L4D & L4D2] Weapon Spawn (1.0) [08-Aug-2013]
But i want you teach me how to make from single spawn to multiple spawn, not to fix the plugin. Pls silvers, I'm a noob. I don't know how to edit it.
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Re: [L4D & L4D2] Weapon Spawn (1.0) [08-Aug-2013]
LOL. Really now. You can either wait or do your own thing, that means don't ask me.
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