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-   -   [ANY] Piggyback Ride (2.0) (https://forums.alliedmods.net/showthread.php?t=124729)

Mecha the Slag 04-20-2010 05:37

[ANY] Piggyback Ride (2.0)
 
2 Attachment(s)
Allows you to ride on another teammate's back!

Mount: Right-Click (if tf2: with melee weapon out)
Dismount: Jump

Does not work for spies in tf2 (due to cloak).

Cvars
pb_enable (1): Enables/disables
pb_method (2): Which mounting method to use. 1 forces the one riding to view in the direction of the one he's riding, 2 disables his ability to attack. 0 does nothing but has incredibly inaccurate aim. 2 has been found to be the best (both balance and performance wise).
pb_info (120.0): Time interval in seconds between notifications (0 for none).
pb_version: Plugin version.

When compiling
Requires SDKHooks and Colors

noodleboy347 04-20-2010 09:47

Re: [TF2] Piggyback Ride (1.0)
 
Interesting...

icequeenzz 04-20-2010 10:14

Re: [TF2] Piggyback Ride (1.0)
 
oki tested it and was fun to use

1 little thing when being a scout and having equipted the sandman its impossible to mount.

edit: got an error after a while saying: No edicts

DontWannaName 04-20-2010 13:27

Re: [TF2] Piggyback Ride (1.0)
 
Screenshot or video or it didnt happen :P

flubber 04-20-2010 14:00

Re: [TF2] Piggyback Ride (1.0)
 
A lot of laughing.
One thing that my community wished upon a star, a cvar to choose who can aim correctly (horse or master) so who can do duel two heavy on scout or two pyro on medic that would be a blast off.

noodleboy347 04-20-2010 19:41

Re: [TF2] Piggyback Ride (1.0)
 
There should be a way to get people off your back, and a cvar for the advertisements.

FoxMulder 04-20-2010 23:31

Re: [TF2] Piggyback Ride (1.0)
 
Hmm I played around with that idea several months ago but experienced the same "inaccurate aim" you had when you parented one player to another so I gave up. Don't know how stable this plugin would be cause I thought you weren't supposed to parent prop_physics to each other. Like one time I had teleporters parented to my back (flag) and eventually weird stuff would start happening with the player's ragdolls (falling through the map :shock:).

alexip121093 04-21-2010 03:22

Re: [TF2] Piggyback Ride (1.0)
 
2 Attachment(s)
this is a version may work in any source game

zipcore 04-21-2010 17:13

Re: [TF2] Piggyback Ride (1.0)
 
very cool

Mecha the Slag 04-21-2010 17:17

Re: [TF2] Piggyback Ride (1.0)
 
Quote:

Originally Posted by noodleboy347 (Post 1156052)
There should be a way to get people off your back, and a cvar for the advertisements.

added pb_info

and I could make a player force the one riding him to get off but I'm not sure which bit button I should bind it to. Any ideas welcome.


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