CS/DoD/TFC Weapon Gravity
2 Attachment(s)
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Re: TFC Weapon Gravity (X-Script)
Oh yeah, this is pretty much how X-Script left it. Zenith suggested an alternate method of editing the values, so I'll be adding that user-friendly alternative in like 10 minutes...
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Re: TFC Weapon Gravity (X-Script)
This is why I suggested the plugin should read from a file. Also, the admin should be able to turn on or off a cvar that allows clients to turn off the gravity changes.
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Re: TFC Weapon Gravity (X-Script)
The idea behind this type of plugin is to add more challenge to the game...
---Stixsmaster |
Re: TFC Weapon Gravity (X-Script)
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Re: TFC Weapon Gravity (X-Script)
Fixed a bug in the plugin, refer to changelog for details.
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Re: TFC Weapon Gravity (X-Script)
This needs more functionality before approval. I find it's pretty pointless, and I don't think many people will use this in the fist place in its current state. Follow my given suggestion(s) here and in the previous threads.
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Re: TFC Weapon Gravity (X-Script)
Now updated with configuration file!
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Re: TFC Weapon Gravity (X-Script)
Some things that need to be done:
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Re: TFC Weapon Gravity (X-Script)
The AMXX Studio did the indenting for me, becuase I did } else { it shows up on the same line. But yeah, I'll make those changes soon. As for the code, if you are referring to the read from file, i used the sound download management line to get me started, the rest was all trial and error.
...and thanks for the feedback, zenith! EDIT: changes made!!!! |
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