[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
1 Attachment(s)
[TF2] Bumper Cars
Before you give a suggestion, read the TODO list. It's probably already there. Description:
Commands:
Convars:
Admin Overrides:
Installation:
Changelist: Quote:
Spoiler
TODO: (High priority) Quote:
Spoiler
Credits:
https://github.com/Chdata/TF2-Bumper-Cars |
Re: [TF2] Bumper Cars 0x01 (Last updated *Today* 10/30/2014 | 3:00AM CDT)
Mind adding a cvar for head size? Like one for normal and one for the usual big head?
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Re: [TF2] Bumper Cars 0x02 (Last updated *Today* 10/30/2014 | 3:36AM CDT)
Test with custom models. I think there are some bugs. If you die with say, a static prop equipped, or a custom model that is missing certain animations sequences, every client on the server drops.
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Re: [TF2] Bumper Cars 0x02 (Last updated *Today* 10/30/2014 | 3:36AM CDT)
I tried it on VSH and riding in the car as the boss worked fine for me.
that's all I know edit: Ah, 'certain animations' |
Re: [TF2] Bumper Cars 0x03 (Last updated *Today* 10/30/2014 | 6:01AM CDT)
L 10/30/2014 - 19:34:21: [SM] Displaying call stack trace for plugin "bump.smx":
L 10/30/2014 - 19:34:21: [SM] [0] Line 518, C:\Users\Otokiru\SM\scripting\include\tf2_sto cks.inc::TF2_IsPlayerInCondition() L 10/30/2014 - 19:34:21: [SM] [1] Line 132, bump.sp::OnTakeDamage() L 10/30/2014 - 19:34:21: [SM] Native "GetEntProp" reported: Property "m_nPlayerCondEx2" not found (entity 0/worldspawn) |
Re: [TF2] Bumper Cars 0x05 (Last updated *Today* 10/30/2014 | 7:09AM CDT)
Should be fixed now
Though I guess the 2x damage thing doesn't work yet :O |
Re: [TF2] Bumper Cars 0x05 (Last updated *Today* 10/30/2014 | 7:09AM CDT)
Hi Chdata. Thank you very much for this.
I have a problem on Mariokart2 map where the general music and disco music does not work. I haven't tracked down yet if it is Valve's update last night, this plugin or spells (which I enabled at the same time) causing it, but I did notice in the server window that none of the bumperkart sounds are precached and it's spewing errors. Not sure if it's related, but is it possible to precache them along with the models? Thanks again for the great plugin! |
Re: [TF2] Bumper Cars 0x05 (Last updated *Today* 10/30/2014 | 7:09AM CDT)
Quote:
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Re: [TF2] Bumper Cars 0x05 (Last updated *Today* 10/30/2014 | 7:09AM CDT)
Hmm.... I've been getting weird problems with the sounds precaching... e.g., the two I bothered to precache still don't play for me.
And I don't see any errors for any other sounds, while my friends have been reporting them. Quote:
Well. Frog. Updated with fix for sound precaching and added respawning with car. |
Re: [TF2] Bumper Cars 0x06 (Last updated *Today* 10/30/2014 | 12:12PM CDT)
Yeah - the kart engine sound plays for some people and not for others. It appears to be random though as I heard it the first time I joined the server and not when I returned.
I can see in the server console that there are a lot of bumperkart sounds that are not precached. Now that you mention it I can remember problems with the Mariokart2 map in the past after a big update, so it wouldn't suprise me if it was soundscape related. I've been watching our two servers that use your plugin all afternoon. The Kart model also seems to randomly dissapear at times, but overall you have made a lot of players very happy on Mariokart. I've heard some actually squealing with delight - just thought you'd like to know :-) Edited to add: Thanks for the update - trying it out now! |
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