Re: Galileo 1.0.255 (a feature rich map voting plugin)
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Re: Galileo 1.0.255 (a feature rich map voting plugin)
Brad, if someone starts rockthevote, how many times it will keep reminding players of how many more rocks needed to start map vating?
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Re: Galileo 1.0.255 (a feature rich map voting plugin)
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If you have a mod that alters when the game ends, you can make it compatible with just about any map voting plugin by providing a method for the server op to specify a server command that can be used to start the vote. If it makes sense, you can also allow the server op to determine at what point in your mod that the vote should start. For example, with GunGame, you can specify "gal_startvote -nochange" as the server command to start the vote. GunGame also provides a CVAR to indicate on which round you want GG to call that command, which is good as you may have to take into account that there could be a runoff vote, thus you'll have to start the vote early enough. If you do something like this, your mod will instantly be compatible with most of the existing map voting plugins. If you want to talk specifically about your mod, please IM me or find me on IRC. Quote:
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Re: Galileo 1.0.255 (a feature rich map voting plugin)
Brad, This plugin rocks im glad you finally released it. its such a cool plugin and a percentage thing is awesome. thank you for it.
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Re: Galileo 1.0.255 (a feature rich map voting plugin)
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Re: Galileo 1.0.255 (a feature rich map voting plugin)
Ver very nice Karma 4 u
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Re: Galileo 1.0.255 (a feature rich map voting plugin)
All right, I'll study a way to implement that. Also I think relying on time to start vote is somewhat of a risky solution; if can do that the way you described, it will be much better. Thank you.
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Re: Galileo 1.0.255 (a feature rich map voting plugin)
<3 this plugin
Thanks braddy boyo! |
Re: Galileo 1.0.255 (a feature rich map voting plugin)
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Re: Galileo 1.0.255 (a feature rich map voting plugin)
how can I disable rockthevote option in this plugin?
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