DOD:S Team Balancer
1 Attachment(s)
DOD:S Team Balancer
Current Version: 1.0 Description: This team balancer for Day of Defeat:Source keeps the teams the same size by moving dead players from the larger team. Admins are immune. Planned Features:
sm_dods_balancer_version: The version number sm_dods_balancer_enable: Enables the plugin Changelog: 1.0: Initial Release |
Re: DOD:S Simple Team Balancer
Finally someone that paid attention to this great game, thank you!
|
Re: DOD:S Team Balancer
Approved, sorry for the late approval.
|
Re: DOD:S Team Balancer
I want to request 2 things to this plugin.
1 Only admins with global immunity are immune against balancer 2 Can you make a messege in the chat when a player is moved by balancer Example: DOD:S Team Balancer: (username) was moved to balance the teams |
Re: DOD:S Team Balancer
Immunity in SourceMod has been modified for 1, and for 2, this plugin is being HEAVILY worked on.
|
Re: DOD:S Team Balancer
Thanks for this plugin. Great work so far.
It would be nice if you build in a delay (with countdown in the chat area) before the plugin switch a player. There are often players who want to change the team but don't notice that the teams are uneven. |
Re: DOD:S Team Balancer
Nice Job,
would be great if you could implement the balancer skill based. :) |
Re: DOD:S Team Balancer
That is planned for a future version, though dalto has been very busy with his job lately. Him and I have been working on the balancing algorithm to work for dod:source better as well as counter-strike source and hopefully down the line some other mods/games.
|
Re: DOD:S Team Balancer
Any Update? :oops:
|
Re: DOD:S Team Balancer
wish I could say haven't seen dalto online in forever :(
|
Re: DOD:S Team Balancer
great plugin, helps alot, dalto are you back???? if so or someone else who could fix this , when this plugin swaps the dead player it is displayed that he was killed by his own team, another words when the allies need a player and the next axis is killed and sent to the allies the death listing has it that an allie killed an allie, could this be made to display that in fact that player was on axis when he was killed, it drives people crazy thinking they tked someone.
|
Re: DOD:S Team Balancer
This works for TF2 as well. It does the same thing as the built in balancer does though, only instantly.
How would one modify this to grant some kind of immunity to a player that has been switched so they won't be switched again for X minutes? |
Re: DOD:S Team Balancer
Quote:
|
Re: DOD:S Team Balancer
I've made a plugin (based on this one) that switches players at the end of the round instead of instantly (problem with that was, that players sometimes got a TK because this plugin switched players too fast), and that takes the players' score into account when switching.
http://forums.alliedmods.net/showthread.php?p=583663 Hth, Gee |
Re: DOD:S Team Balancer
is it possible to give other groups immunity to the auto balancer or do they have to be an admin?
|
Re: DOD:S Team Balancer
they have to be admin, but they don't have to have any admin flags :)
|
Re: DOD:S Team Balancer
thanks.
I have one more question, I have all sourcemod plugins disabled except the hlstatsx and melee only(I run mani for admin). so what plugins need to be enabled to get this plugin working and have the admin file read. |
Re: DOD:S Team Balancer
Quote:
|
Re: DOD:S Team Balancer
Quote:
|
Re: DOD:S Team Balancer
Hello, i uploaded the dodsbalancer.smx but it doesn't works, maybe i've to do something else?
|
Re: DOD:S Team Balancer
Does this currently work for dods final?
|
Re: DOD:S Team Balancer
It's a damn shame that Dalto is not updating this. With Mani having issues and the fair team Balancer not being fixed for Admin exceptions there does not seem to be a god working team balancer for DOD:S
|
Re: DOD:S Team Balancer
2 Attachment(s)
Hi folks,
I added "sm_dods_balancer_maxteamdiff" to reduce too agressive teamchanges. default: sm_dods_balancer_maxteamdiff 1 allowed values 1-5 ideas for further updates: warning text msg if teams are little unbalanced. How about a GPL version? It works in DOD:S... so far |
Re: DOD:S Team Balancer
Quote:
|
Re: DOD:S Team Balancer
with sm_dods_balancer_maxteamdiff you can define how many player difference between the 2 teams is allowed:
example: 16 players team red: 7 team blue:9 sm_dods_balancer_maxteamdiff 2 result: team difference is 2 -> no change example: 15 players sm_dods_balancer_maxteamdiff 2 team red: 6 team blue:9 result: team difference is 3 -> next killed player from team blue is switched to red Next update comes with text warning if teams are unbalanced. Switching players against their will is not a nice thing. Perhaps text warning helps to avoid trouble on the server. Player is killed.. "Teams are unbalaced, do you wanna join other team press 1.. no press2" well something like that |
Re: DOD:S Team Balancer
Quote:
|
Re: DOD:S Team Balancer
does it count as ff or is it just the symbol?
I had problems with symbols showing ff but atac is fine, this was due to DoD:S though and I doubt the plugin had anything to do with my issue. |
Re: DOD:S Team Balancer
Quote:
|
Re: DOD:S Team Balancer
It looks like ff but it is not. I only added one little feature at this plugin, Im not the original author. At the moment Im super bussy with our new dod servers.. but I wanna try to develop this plugin further.
we run a 32 slot server and sm_dods_balancer_maxteamdiff 2 looks a good solution till the next update brigs a better solution |
Re: DOD:S Team Balancer
Quote:
|
Re: DOD:S Team Balancer
nice, use it :) have fun
|
Re: DOD:S Team Balancer
Since INS works like dods, would this work with Insurgency to? Could it be edited easily for INS? Insurgency really needs a team balancer.
|
Re: DOD:S Team Balancer
No idea,ve never tried it on INS MOD. I had a quick look at the code and it looks really basic with two teams. If the team is unbalanced it switches the next dead player to the other team.
At the moment I dont have much time for tests with other mods. the only offer I can give is... try the plugin and report the errors here in this forum |
Re: DOD:S Team Balancer
1 Attachment(s)
I modified this plugin for myself, but I thought some other peoples might like what I did.
Antithasys was helping me with another plugin, and I thought i could do the same to this one. I was changing another plugin to just look for the a admin flag for reserve. I also added a chat notification to say that "username was swapped to balance the teams." I made the swap delay 1 second so that in the hud, it will no longer show you killing a teammate as he's getting swapped. so i: - changed the immunity to look for the reserve flag - made the switch delay 1 second to prevent 'team killings' in the HUD - added a chat notification saying someone got switched |
Re: DOD:S Team Balancer
hello guys am new to all this
would like like to know how to install this plugin or where it should be put many thanks in advance DB |
Re: DOD:S Team Balancer
I love your Plugin.
It is simple, it is effective, it is stable. But one question: Can you add a command like balance? So I can type sm_balance in chat and the teams are balanced? Sometimes the "wait till someone dies" Function isnt working, because no one dies. This can take much time if a team is noobish. So they get rushed and frustrated. sm_blance is provided by Xaiders Advanced Commands, but I am not willing to install this just because I need a balance |
Re: DOD:S Team Balancer
I need help how do you put mods on DODS
|
Re: DOD:S Team Balancer
2 Attachment(s)
DOD:S Team Balancer Fix for SourceMod v1.11 or v1.12
|
Re: DOD:S Team Balancer
4 Attachment(s)
Hi,
Another version that handles humans and bots separately. First it balance human, secondly it balance bots. And third if there are 3 humans in team 1, 2 humans in team 2 and the total number of bots and humans is 9 players, will balance by putting 1 bot in team1 and 3 bots in team2. Which makes Team1=3+1=4 VS Team2=2+3=5. And there is a translation file for english and french. The first zip is compiled with sourcemod 1.11 6502 and contain all files. The last zip is for french translation. |
Re: DOD:S Team Balancer
great work both
|
All times are GMT -4. The time now is 02:20. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.