Engine Crash - https://crash.limetech.org/jxtlzp5blyhn
https://crash.limetech.org/jxtlzp5blyhn
This crash has been occurring on one of my servers for years. Based on the call names and what happens in game I'm pretty sure it has to do with the Demoman's splash damage. Is there anything I could possibly implement to prevent the crash? |
Re: Engine Crash - https://crash.limetech.org/jxtlzp5blyhn
Couple of questions:
Code:
SIGSEGV accessing 0x28 |
Re: Engine Crash - https://crash.limetech.org/jxtlzp5blyhn
Quote:
Code:
SIGSEGV accessing 0x28 |
Re: Engine Crash - https://crash.limetech.org/jxtlzp5blyhn
Quote:
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Re: Engine Crash - https://crash.limetech.org/jxtlzp5blyhn
Hard to say other than CCollisionProperty isn't getting a valid entity's m_Collision property. In my case, I fed a previous function a pointer that wasn't the correct type (multiple inheritance on reverse-engineered classes is fun).
Mostly guessing here; I'd lean towards plugins that use DHooks / SDKCalls / RemoveEdict or things that create / modify triggers (looking at a function higher in the stack trace). It's weird, since I have no idea why the RadiusDamage function's CEntitySphereQuery would be giving you an invalid entity in the first place. You may need to bisect your plugins. Does it only occur on certain maps? |
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