[EXTENSION][L4D2] Left4Fix (2.1.0)
Left4Fix - extension for Left 4 Dead 2 servers with extra player slots. Key features:
How it works now, without this extension? Up to this very moment there was a concept of the "main players" - four players seen by pressing the TAB key. Only those four players could earn points by completing the map. When one of them died, he would no longer bring points in the total score. Even worse if all of them died, points would no longer be achieved. And, at that point, there would be no sense for the least survivors in further travelling through the map. This problem exist everywhere from the opening of the servers with not standart amount of players. For many people this open a lot of tactical ways. But situation with "main players" is wrong, because except "main players" every team have another players who move on map too. Team should earn walkthrough points from all players, not only from "main players". We take this problem and solve it. What does the Left4Fix extension do? After installing this extension on the server, it start calculate walkthrough points from all players, that mean — now all players help team earn walkthrough points. Words "main players" go to the past as useless, because now all players are "main players". This cardinally change current tactic, which based on defense the "main players" and pointless walking over map if all main players is dead. Now every team member are important and each team must make decisions: rescue the player or LEFT 4 DEAD. But don't forget, every left player could earn more points and maybe even survive points. Installation:
Only versus gamemode supported yet! Links: Latest Release: github.com Latest Gamedata: github.com Latest build: nightly.link PS: Sorry for my english, pls report all translations mistakes in PM. |
Re: [EXTENSION] Left4Fix (1.0.0.5)
This looks great. You might have to recompile this with the latest SM snapshots to work with the just released SteamPipe
|
Re: [EXTENSION] Left4Fix (1.0.0.5)
Quote:
|
Re: [EXTENSION] Left4Fix (1.0.0.5)
Yep, i know and wait source/meta mod's release date.
I'm already investigate new server_srv.so library and all should work fine. Just waiting for gamedata-tests-day :) |
Re: [EXTENSION] Left4Fix (1.0.0.5)
Great extension, thanks for your effort this look really good! I'm gonna test it when new metamod is released, can't wait for a coop version as well!
|
Re: [EXTENSION] Left4Fix (1.0.0.5)
I was looking for a fix like this since 2 years ago. Now that we have, it doesn't support windows servers. Back to zero...
You really really should consider support windows servers... |
Re: [EXTENSION] Left4Fix (1.0.0.5)
Windows — may be. Later.
I thinking about coop. And it not possible for dynamic client creation. But we have one way: base calculations on maximum possible amount of players. Duplicate completion score for non-existent players based on completion of alive players. Also we have a problem, when user revived in co-op i need delete info about his previous body, but i can't know who revived at this time. I'm need more tests for create workaround for co-op. |
Re: [EXTENSION] Left4Fix (1.0.0.5)
Quote:
|
Re: [EXTENSION] Left4Fix (1.0.0.5)
btw does this work on l4d1 as well?
|
Re: [EXTENSION] Left4Fix (1.0.0.5)
Quote:
|
Re: [EXTENSION] Left4Fix (1.0.0.5)
Quote:
Quote:
|
Re: [EXTENSION] Left4Fix (1.0.0.6)
Linux version is released: https://github.com/spumer/Left4Fix/releases
Files in first post is updated. |
Re: [EXTENSION] Left4Fix (1.0.0.6)
Thanks for the update! However I can't get it to load:
Code:
13:07:43 [SM] Extension left4fix.ext.so failed to load: Could not read pDirector signature |
Re: [EXTENSION] Left4Fix (1.0.0.6)
You placed left4fix.sig.txt to gamedata folder?
|
Re: [EXTENSION] Left4Fix (1.0.0.6)
Quote:
|
Re: [EXTENSION] Left4Fix (1.0.0.6)
1 Attachment(s)
I have no idea.
Check your sourcemod installation. https://forums.alliedmods.net/attach...1&d=1373293985 I'm use: Quote:
|
Re: [EXTENSION] Left4Fix (1.0.0.6)
Quote:
Thanks. |
Re: [EXTENSION] Left4Fix (1.0.0.6)
I'm getting <FAILED> file "left4fix.ext.so": /lib/libm.so.6: version `GLIBC_2.15' not found (required by bin/libvstdlib.so) using the same sm and mm version you posted
Are you sure this was recompiled against the correct (_srv) versions of the SDK libs? |
Re: [EXTENSION] Left4Fix (1.0.0.6)
The extension was compiled using a newer version of glibc than you have on your server. You wouldn't happen to be running CentOS 6.4, would you?
|
Re: [EXTENSION] Left4Fix (1.0.0.6)
Quote:
|
Re: [EXTENSION] Left4Fix (1.0.0.6)
Thanks, i forgot link with new lib. Now all binaries recompiled. Archive with sources updated too (Makefile replaced).
Files in first post is updated. You can also download from github: https://github.com/spumer/Left4Fix/releases/v1.0.0.6 |
Re: [EXTENSION] Left4Fix (1.0.0.6)
Nevermind this was a misunderstanding on my part |
Re: [EXTENSION] Left4Fix (1.0.0.6)
Why logs should be generated?
If scores calculated and when player die you don't see skull — it's works. Upd: 1.0.0.6 version not fully tested. If you have some troubles with this extension, pls report to me. |
Re: [EXTENSION] Left4Fix (1.0.0.6)
Windows version my friend :)
|
Re: [EXTENSION] Left4Fix (1.0.0.6)
I'm don't forgot, just busy now.
I think version for windows will be in this month. Thanks for you reminder. :) |
Re: [EXTENSION] Left4Fix (1.0.0.6)
Not sure whats happening but with the newest version.
- If the survivors make the saferoom, the round doesn't end or calculate the scores. - If the infected kill all the survivors, the round doesn't end or calculate the scores. Main problem, the map doesn't change/calculate scores, etc. With the previous version, the only thing that calculated was the survivor bonuses, not distance, etc. I wonder if its something on my end or the extension. |
Re: [EXTENSION] Left4Fix (1.0.0.6)
Thanks for you reply. I'm working on the next release.
Guys, You can download new linux version now. Linux version looks complete but not tested. If you want help you can download Left4Fix from attachment and send reports to me through PM. Full release will be with windows support. |
Re: [EXTENSION] Left4Fix (1.0.0.6)
Ok, so I've tested the latest version with 8 survivors
Some comments/notes. 1. The map changes now 2. When you try to change team (Survivor or Infected), results in an instant server crash 3. When a player of any kind dies, it continues to keep the distance score but im not sure it actually counts the extra 4 survivors as their own distance. Which to be fair, maybe something that hasn't been implemented yet. If the sole purpose is to continue to count distance, then yea, its a success. But if its designed around keeping individual distance for a maximum of 8 survivors. It doesn't seem to calculate the extra 4 survivors. For instance. I use a survival bonus of 100 instead of the default of 25. I did a test run on dark carnival. - Team A makes the saferoom with all 8 survivors Final tally - 8 x 100 (survival bonus) + 100 points distance each for 4 survivors = 1200 final round points where it should be what? 1600 total for the extra 4 survivors distance points? - Team B makes the saferoom with 7 survivors Final tally - 7 x 100 (survival bonus) + 100 points distance each for 4 survivors = 1069 bizarrely final round points where it should be what? 1500 total for the extra 3 survivors distance points? |
Re: [EXTENSION] Left4Fix (1.0.0.6)
2 Attachment(s)
Sev,
Quote:
Shortcomings of Left4Fix:
I can't reproduce bug with team switch, but if you have problem with this version, let me know. So, this is stable version, full release with windows support is upcoming. Linux version will not be changed. You can download latest gamedata from first post(from github). Take this into account: binary in the first post not updated. UPD: Binaries in this post updated, fix missing part of code. |
Re: [EXTENSION] Left4Fix (1.0.0.6)
1 Attachment(s)
spumer
here's the server.dll that you asked me by PM |
Re: [EXTENSION] Left4Fix (1.0.0.6)
Quote:
I've tried adding/subtracting plugins to solve the problem, but nothing seems to matter. Here is what I know. The crash occurs 1. When there are more than 4 survivors (8 is what I use) 2. The crash only occurs when you switch from survivor to Infected, but not vice versa The crash doesn't occur 1. With just 4 survivors 2. With just 4 survivors, you can switch from survivor to Infected I mean I guess the quick fix would be to block team switch alltogether but that's pretty drastic. Hopefully you can look further into this and perhaps find at the very least, a workaround if a natual fix can't be found. |
Re: [EXTENSION] Left4Fix (1.0.0.6)
Sev, post list of installed extensions and plugins. You switch team to infected through in-game function or custom plugin? This acctually not important.
I think is conflict with extensions (if your server installed correctly). |
Re: [EXTENSION] Left4Fix (1.0.0.6)
Meta list
Spoiler
Plugin list
Spoiler
|
Re: [EXTENSION] Left4Fix (1.0.0.6)
Code:
117 "L4D2 No Lost Call" (1.0.0) by Buster "Mr. Zero" Nielsen |
Re: [EXTENSION] Left4Fix (1.0.0.6)
Sev, can you try install Left4Fix to vanilla server and step-by-step add extensions/plugins? Because on my build all works fine and i can't find problems in your plugins list.
|
Re: [EXTENSION] Left4Fix (1.0.0.6)
I have a suggestion to your extension
Suppose that you are infected and didn't spawn yet, ghost I mean. I can select the survivor camera to see witch one you want attack by pressing E. But, you only can "teleport" between the players that appears in the "TAB". Suppose that all 4 "tabs" are rushing and you want get a survivor in the start safe, you can't go there by pressing E. Got it? |
Re: [EXTENSION][L4D2] Left4Fix (1.0.0.7)
Got it :)
Links in first post updated. I have a some trouble with windows signatures, and I see no reason delay the release. As i said earlier linux version no need changes and now you can see link in the first post. Gamedata can be taken only from github. |
Re: [EXTENSION] Left4Fix (1.0.0.6)
Quote:
compatible 10v10 ? |
Re: [EXTENSION][L4D2] Left4Fix (1.0.0.7)
Yes. I compile version for 10vs10 and 8vs8. But it can be compiled for 5vs5, 6vs6 etc.
|
Re: [EXTENSION][L4D2] Left4Fix (1.0.0.7)
Windows is now support. Links in first post updated. Also, i plan to create the small video, just preview of features (if you do not want read text and enjoy the videos).
So, you can post reports and requests in this thread and next planned feature is teleport by pressing 'E' to everybody. Thanks :) |
All times are GMT -4. The time now is 20:09. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.