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-   -   Target MOD [v0.3.5][25/03/2020] (https://forums.alliedmods.net/showthread.php?t=316961)

JusTGo 06-19-2019 19:51

Target MOD [v0.3.5][25/03/2020]
 
2 Attachment(s)
Target MOD

Description :
A simple gameplay where the two teams compete to control the target in the middle of the map for the longest. The Game is won if either team successful completes the timer or if they are the last team to have control of the target when the match time runs out.

Requirements :
- AMXX 1.8.3+


Installation :
- Extract the archive in your cstrike folder
- Currently there is only one map for the mod called target_knife.bsp so make sure you have the map running, you can add more maps by using the admin commands below
- If you are not using rehlds you will need the roundcontrol module added to your modules folder in order for target_mod.amxx to work

Admin commands :
- add_target : spawns a target at your aiming position, use this command for adding/editing the spawn location of the target.
- save_target : saves the new target location at your config directory

Credits :
S1lentq : for his roundcontrol module


Change log :
Code:

- Version : 0.0.1 Beta (June 20, 2019)
* Initial release
 
- Version : 0.0.2 Beta (June 20, 2019)
* Fixed spectator players getting spawned on join

- Version : 0.2.4 Beta (June 21, 2019)
* Added a message to declare winning team at round end or draw
* Added screen fade to declare winning team at round end or draw
* Fixed players not spawning when changing team
* Fixed spawn task being applied twice for the same player
* Fixed player able to control the target despite round ended
* Fixed timer not showing correct value on round end

- Version : 0.3.4 Beta (June 30, 2019)
* Added admin commands for changing target spawn location
* Now the target location is loaded from a file instead of hardcoded values

- Version : 0.3.5 (March 25, 2020)
* Added support for rehlds ( ReAPI required )



Servers running the plugin :
https://www.gametracker.com/search/c...version&query=

JusTGo 06-30-2019 03:32

Re: Target MOD [v0.3.4 beta][30/06/2019]
 
New Update :

Code:

- Version : 0.3.4 Beta (June 30, 2019)
- Added admin commands for changing target spawn location
- Now the target location is loaded from a file instead of hardcoded values


JusTGo 03-25-2020 08:02

Re: Target MOD [v0.3.5][25/03/2020]
 
New Update :

Code:

- Version : 0.3.5 (March 25, 2020)
* Added support for rehlds ( ReAPI required )


wicho 06-01-2020 02:04

Re: Target MOD [v0.3.5][25/03/2020]
 
I do not understand this mod well, the mode is about a c4 that is in the middle of a map and the objective is to defuse it? does it mean that any team can difuse the bomb?

by the way the resource link says that the load no longer exists

JusTGo 06-01-2020 06:58

Re: Target MOD [v0.3.5][25/03/2020]
 
Quote:

Originally Posted by wicho (Post 2703428)
I do not understand this mod well, the mode is about a c4 that is in the middle of a map and the objective is to defuse it? does it mean that any team can difuse the bomb?

Exactly, The team who defuses the C4 and protect it till round end will win

Quote:

Originally Posted by wicho (Post 2703428)
by the way the resource link says that the load no longer exists

Oh, i didn't notice that the link went down, done reuploaded.

wicho 06-01-2020 18:04

Re: Target MOD [v0.3.5][25/03/2020]
 
Thanks maybe you could put screenshots or a video to see better your mod.

Another question this mod is only for amx 1.8.3?

wicho 06-02-2020 17:21

Re: Target MOD [v0.3.5][25/03/2020]
 
No i compiled with amx 1.8.2 but it didn't allow me for this native set_ent_data(g_TargetEntity, "CGrenade", "m_bIsC4", true) its a native of amx 1.8.3, is it possible to replace that native with one of the amx 1.8.2?

JusTGo 06-03-2020 07:36

Re: Target MOD [v0.3.5][25/03/2020]
 
Oh i forgot about that one
There is natives in amx1.8.2 for that but the way its done in amx1.8.3+ is better
I suggest that you upgrade your amx if you want to use mods that uses new natives.


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