[L4D & L4D2] Tongue Damage (1.11) [05-Mar-2024]
13 Attachment(s)
About:
Thanks:
Cvars: Saved to l4d_tongue_damage.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.11 (05-Mar-2024) Installation:
Updating from 1.7 or older:
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Re: [L4D & L4D2] Tongue Damage (1.0) [02-Oct-2019]
Neat.
This was one of those bizzare things that never got added to coop for some reason. It would be interesting if something like that could be done with the AI tank and how it jumps and grabs to get on platforms or roofs or ledges in coop. The human tank can't do that in versus, but it would be interesting if that behavior could be applied to versus. |
Re: [L4D & L4D2] Tongue Damage (1.0) [02-Oct-2019]
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I also agree with sev, it's been a life time dream of mine to be able to climb like AI tanks. I remember seeing somewhere someone refused to do it because tanks will climb anything no matter how big or small but that person failed to realize that maybe we want to do that too lol. |
Re: [L4D & L4D2] Tongue Damage (1.0) [02-Oct-2019]
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Re: [L4D & L4D2] Tongue Damage (1.0) [02-Oct-2019]
What's the default damage in versus?
BTW have you hit your 100 plugins mark? |
Re: [L4D & L4D2] Tongue Damage (1.0) [02-Oct-2019]
I've not checked the Versus values. I'll make this plugins cvars default to those when I get round to checking or if someone knows the numbers.
85/100. Re: tank climb, what about the "Climb Everywhere" plugin? It's not the same as jumping up to grab a platform but at least you can climb up anything. |
Re: [L4D & L4D2] Tongue Damage (1.0) [02-Oct-2019]
I've used the climb everywhere plugin a lot in the past but me and my players didn't enjoy how clunky it felt. I faced random server crashes, players being teleported down while climbing and falling off mid climb when trying to climb walls. The Common / Tank method looks like it works the best and is has a very nice reach to it which was measured by Mr.Funreal in his dev mapping texture pack. 2nd photo shows the max reach.
http://steamcommunity.com/sharedfile...?id=1377002719 |
Re: [L4D & L4D2] Tongue Damage (1.0) [02-Oct-2019]
I feel like if that AI tank climb behavior could be achieved, the animation would have to be sped up. Probably why they didn't give the human tank that climb animation in versus. He would be even more open to attack than with the human climb system. At least there, he could jump out of it.
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Re: [L4D & L4D2] Tongue Damage (1.0) [02-Oct-2019]
I get this in the log
(map "c7m1_docks") (file "/home/client224/service335/left4dead2/addons/sourcemod/logs/errors_20191128.log") L 11/28/2019 - 08:51:47: [SM] Exception reported: Handle 20ee4 is invalid (error 3) L 11/28/2019 - 08:51:47: [SM] Blaming: l4d_tongue_damage.smx L 11/28/2019 - 08:51:47: [SM] Call stack trace: L 11/28/2019 - 08:51:47: [SM] [0] CloseHandle L 11/28/2019 - 08:51:47: [SM] [1] Line 188, /home/forums/content/files/8/5/7/7/8/177586.attach::ResetPlugin L 11/28/2019 - 08:51:47: [SM] [2] Line 194, /home/forums/content/files/8/5/7/7/8/177586.attach::OnMapEnd L 11/28/2019 - 08:51:47: Error log file session closed. L 11/28/2019 - 12:26:31: SourceMod error session started |
Re: [L4D & L4D2] Tongue Damage (1.1) [29-Nov-2019]
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