[TF2] Horsemann Healthbar - 1.3.2, Updated 2012-08-16
18 Attachment(s)
Requires:
SDKHooks Did it ever bug you that Monoculus has a health bar while the Horseless Headless Horsemann doesn't? Especially since get an achievement for killing the HHH with melee weapons? Well, worry no more! Limitations:
There's only one cvar: horsemann_healthbar_enabled - 0/1 - default 1 (enabled) As far as I can tell, the healthbar correctly disappears when the boss is killed. Let me know if you see differently. Edit: Expect this to be more useful if I can get Force Holidays to consistently spawn the Horsemann on cp_manor_event. |
Re: [TF2] Horsemann Healthbar
ffffff...yet another thing I was gonna release. I might as well just post my entire scripting folder.
...You probably did it better, though, mine was a little buggier than I expected. |
Re: [TF2] Horsemann Healthbar
Nice plugin. But when I used ent_remove_all headless_hatman the healthbar didn't leave.
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Re: [TF2] Horsemann Healthbar
Quote:
Edit: Oh, wait, I don't actually set it to 0 if no entity is found in the destroy thing... fixing really quick. |
Re: [TF2] Horsemann Healthbar
Updated to 1.1 which hopefully fixes the issues where the entity is removed by means other than actually dying.
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Re: [TF2] Horsemann Healthbar
I tried setting horsemann_healthbar_enabled to 0 while the horseman was active but the health bar didn't disappear. I deleted the horseman after it didn't disappear thinking it needed a respawn to take affect but the health bar just stayed regardless of it being removed. I'm running the latest version.
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Re: [TF2] Horsemann Healthbar
4 Attachment(s)
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Edit: And by shortly, I meant "less than 5 minutes". See attachment. |
Re: [TF2] Horsemann Healthbar - 1.2, Updated 2012-06-29
2 Attachment(s)
I spotted a typo that would cause the healthbar to track incorrectly if multiple Monoculus were spawned and one was killed. I used a - where I wanted an =. Whoops. Here's 1.2.1 which fixes that bug.
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Re: [TF2] Horsemann Healthbar - 1.2.1, Updated 2012-07-03
2 Attachment(s)
1.3.0 Released
Adds compatibility with the Freak Fortress 2 healthbar. Doesn't require any additional files to compile, though. |
Re: [TF2] Horsemann Healthbar - 1.3.0, Updated 2012-07-03
4 Attachment(s)
1.3.1 Released
Stops trying to recreate the healthbar class when TF2 destroys it on map end (it auto-creates it the next map). |
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