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-   -   [L4D & L4D2] Mic Stand (1.8) [11-Dec-2022] (https://forums.alliedmods.net/showthread.php?t=175153)

Silvers 12-30-2011 22:03

[L4D & L4D2] Mic Stand (1.8) [11-Dec-2022]
 
10 Attachment(s)
  • Save and auto-spawn the Dark Carnival finale Mic, which puts game vocalization through an effect (echo/louder/everywhere).
  • The Mic Stand is only available in L4D2.
  • The auto-spawn data config is saved to l4d_mic_stand.cfg in your servers \addons\sourcemod\data\ folder.



Thanks:


Admin Commands: (requires "z" flag)
PHP Code:

sm_mic        // Usage: sm_mic <#userid|name>. Attaches the mic effect to players.
sm_micstand   // Spawns a temporary Mic Stand at your crosshair.
sm_micsave    // Spawns a Mic Stand at your crosshair and saves to config.
sm_miclist    // Displays a list of Mic Stands spawned by the plugin and their locations.
sm_micdel     // Removes the Mic Stand you are nearest to and deletes from the config if saved.
sm_micclear   // Removes all Mic Stands from the current map.
sm_micwipe    // Removes all Mic Stands from the current map and deletes them from the config. 



CVars:

Saved to l4d_mic.cfg in your servers \cfg\sourcemod\ folder.

PHP Code:

// 0=Plugin off, 1=Plugin on.
l4d_mic_allow "1"

// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d_mic_modes ""

// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d_mic_modes_off ""

// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d_mic_modes_tog ""

// -1=All, 0=Off, other value randomly spawns that many mics from the config.
l4d_mic_random "2"

// Mic Stand plugin version.
l4d_mic_version 



Changes:
Code:

1.8 (11-Dec-2022)
    - Various changes to tidy up code.

1.7 (29-Jun-2021)
    - L4D2: Fixed the Mic Stand not loading after restarting a round.

1.6 (10-May-2020)
    - Extra checks to prevent "IsAllowedGameMode" throwing errors.
    - Various changes to tidy up code.

1.5 (01-Apr-2020)
    - Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.

1.4.1 (03-Jul-2019)
    - Minor changes to code, has no affect and not required.

1.4 (05-May-2018)
    - Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
    - Changed cvar "l4d_mic_modes_tog" now supports L4D1.

1.3 (21-Jul-2013)
    - Removed Sort_Random work-around. This was fixed in SourceMod 1.4.7, all should update or spawning issues will occur.

1.2 (10-May-2012)
    - Added cvar "l4d_mic_modes_off" to control which game modes the plugin works in.
    - Added cvar "l4d_mic_modes_tog" same as above, but only works for L4D2.

1.1 (31-Dec-2011)
    - Removed useless code.

1.0 (31-Dec-2011)
    - Initial release.



Installation:
  • Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.

Updating from 1.1 or older:
  • New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.

Silvers 07-21-2013 12:59

Re: [L4D & L4D2] Mic Stand (1.3) [10-May-2012]
 
Plugin updated

1.3 (21-Jul-2013)
- Removed Sort_Random work-around. This was fixed in SourceMod 1.4.7, all should update or spawning issues will occur.

PepeZukas 03-19-2017 10:01

Re: [L4D & L4D2] Mic Stand (1.3) [21-Jul-2013]
 
Is it possible to increase the volume? Because when two players have the effect on, and they are close, the volume is high...

Silvers 04-28-2017 10:04

Re: [L4D & L4D2] Mic Stand (1.3) [21-Jul-2013]
 
Not sure if the volume can be increased aside from layering the stuff, hell you could duplicate the plugin and have it running multiple times to boost it like that, lol.

plague_doctor 04-13-2018 16:53

Re: [L4D & L4D2] Mic Stand (1.3) [21-Jul-2013]
 
I think that is a stupid q, but effect can be activate without sm_mic <#userid|name> ?

Silvers 04-13-2018 16:58

Re: [L4D & L4D2] Mic Stand (1.3) [21-Jul-2013]
 
Yeah, but not by default.. feel free to edit the source to enable when players spawn.

Fuperbooper 09-23-2018 11:51

Re: [L4D & L4D2] Mic Stand (1.4) [05-May-2018]
 
For some reason when I apply the mic to a player, it only works properly for me. None of my friends can hear it when I host this on my listen server. They can hear the effect just fine as long as there's a physical mic though.

Psyk0tik 09-23-2018 17:07

Re: [L4D & L4D2] Mic Stand (1.4) [05-May-2018]
 
Quote:

Originally Posted by Fuperbooper (Post 2616457)
For some reason when I apply the mic to a player, it only works properly for me. None of my friends can hear it when I host this on my listen server. They can hear the effect just fine as long as there's a physical mic though.

Unfortunately, the author doesn't support listen servers. SourceMod and plugins made from it aren't always 100% guaranteed to work on listen servers and so listen servers aren't always supported by plugin authors.

Lider99 05-12-2020 16:53

Re: [L4D & L4D2] Mic Stand (1.6) [10-May-2020]
 
Hello Silvers,
You can make it so that when the players themselves speak micro, they make their voice a little louder.
sorry for my bad english

Silvers 06-29-2021 11:51

Re: [L4D & L4D2] Mic Stand (1.6) [10-May-2020]
 
Quote:

Originally Posted by Lider99 (Post 2699803)
Hello Silvers,
You can make it so that when the players themselves speak micro, they make their voice a little louder.
sorry for my bad english

Might be possible with an extension. Not something I can do.

Code:

1.7 (29-Jun-2021)
    - L4D2: Fixed the Mic Stand not loading after restarting a round.



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