[CS:S] No Head Shake v1.0.1 (Updated: 4/13/12)
2 Attachment(s)
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Description:
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Re: [CS:S] No Head Shake
This is good for FF OFF servers
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Re: [CS:S] No Head Shake
Keeping track of team switches is not the best method. You're better off just calling get team. The reason i say not the best method is iirc switching a player via one of the many methods there is wont call the event. Other than that it looks good! Ill have a better look and confirm if my theory is correct:P If it isnt ill approve heh.
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Re: [CS:S] No Head Shake
As far as I know, CS:S always calls the player_team event when a player's team is changed. Every plugin I use caches the team since it only changes on that event, unless there's a new method from DHooks that doesn't fire the event. And frankly, if there's a method that doesn't call player_team, it should still fake fire the event because that will only cause incompatibility with far more plugins, but m_iTeamNum/CS_SwitchTeam/ChangeClientTeam, the three most prominent methods, all call it.
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Re: [CS:S] No Head Shake
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Re: [CS:S] No Head Shake
Thanks for this adding to all my servers.
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Re: [CS:S] No Head Shake v1.0.0 (Updated: 4/12/12)
3 Attachment(s)
I think, i found a little bug in this plugin.
When i turn on this plugin, all player skins will be totally dark/black. All new player gets this dark skin. When the player die, the dead body gets the good skin. When i disabled this plugin, the old player use the dark skin and the newly entered player got the good skin. Game: CSS. See: |
Re: [CS:S] No Head Shake v1.0.0 (Updated: 4/12/12)
That looks like incompatibility with something else you're currently running. This plugin doesn't have anything to do with models/colors. The code itself is quite simple...
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Re: [CS:S] No Head Shake v1.0.0 (Updated: 4/12/12)
Panda.. You're amazing :bacon!:
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