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-   -   [L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024) (https://forums.alliedmods.net/showthread.php?t=302140)

Psyk0tik 10-18-2017 05:04

[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
 
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Mutant Tanks

Table of contents
About

Originally an extended version of Super Tanks, Mutant Tanks combines Last Boss, Last Boss Extended, and Super Tanks to grant Tanks unique powers and abilities that enhance the player experience.

Credits

Spoiler


Requirements

1. SourceMod 1.12.0.6985 or higher
2. Recommended:
- Actions
- AutoExecConfig
- Explosive Chains Credit
- ThirdPersonShoulder_Detect
- Updater
- WeaponHandling_API
3. Knowledge of installing SourceMod plugins.

Notes

1. I do not provide support for listen/local servers but the plugin and its modules should still work properly on them.
2. I will not help you with installing or troubleshooting problems on your part.
3. If you get errors from SourceMod itself, that is your problem, not mine.
4. MAKE SURE YOU MEET ALL THE REQUIREMENTS AND FOLLOW THE INSTALLATION GUIDE PROPERLY.

List of Plugins Included/Replaced

Mutant Tanks includes/replaces the following plugins:
Spoiler


Features

1. Fully compatible with all game modes.
2. Fully customizable Mutant Tanks.
3. Flexible config file.
4. Auto-reload the config file when changes are made mid-game.
5. Supports custom configurations for different scenarios/setups.
6. Store up to 500 Mutant Tank types.
7. Administration system designed for access and immunity to Mutant Tanks.
8. Custom target filters for targeting survivors, special infected, and Mutant Tanks.
9. Over 1,500 optional settings to configure.
10. Over 70 unique abilities to choose from.
11. Choose which abilities to install.
12. Add custom abilities and features through the use of forwards and natives.
13. Create all kinds of combinations of abilities.
14. Supports multiple languages.
15. Chat color tags for translation files.
16. Detects idle or bugged Tanks.
17. Toggle damage scaling based on difficulty.
18. Fully customizable reward system.

Commands

Spoiler


ConVars

Spoiler


Changelog

View the CHANGELOG for the project's history.

Installation

1. Delete files from old versions of the plugin.
2. Extract the folder inside the "mutant_tanks.zip" file.
3. Place all the contents into their respective folders.
4. If prompted to replace or merge anything, click "Yes".
5. Load up Mutant Tanks by restarting the server.
6. Customize Mutant Tanks in "addons/sourcemod/data/mutant_tanks/mutant_tanks.cfg".

Compiling

1. Make sure all the ability plugin source files are in their respective folders.
- "scripting/mutant_tanks/abilities"
- "scripting/mutant_tanks/abilities2"
2. To disable/exclude one or more abilities, move the file(s) to one of the corresponding folders:
- "scripting/mutant_tanks/abilities/disabled"
- "scripting/mutant_tanks/abilities2/disabled"
3. Move the following files from the "scripting/mutant_tanks" folder to the "scripting" folder:
- "mutant_tanks.sp"
- "mt_abilities.sp"
- "mt_abilities2.sp"
4. Drag the files to "compile.exe" (all at once) or "spcomp.exe" (one by one).
- If "compile.exe" is used, the plugins will be created inside the "scripting/compiled" folder.
- If "spcomp.exe" is used, the plugins will be created inside the "scripting" folder.
5. Move the plugin(s) to the "plugins/mutant_tanks" folder.
- If the "mutant_tanks" folder isn't in the "plugins" folder, create one.

Uninstalling/Upgrading to Newer Versions

1. Delete "mutant_tanks" folder from:
- "addons/sourcemod/plugins" folder ("mutant_tanks.smx" and all of its modules)
- "addons/sourcemod/scripting" folder ("mutant_tanks.sp" and all of its modules)
2. Delete "mutant_tanks.txt" from "addons/sourcemod/gamedata" folder.
3. Delete "mutant_tanks.inc" and "mt_clone.inc" from "addons/sourcemod/scripting/include" folder.
4. Delete "mutant_tanks.phrases.txt" from:
- "addons/sourcemod/translations" folder
- "addons/sourcemod/translations/chi" folder
- "addons/sourcemod/translations/hu" folder
- "addons/sourcemod/translations/ru" folder
5. Backup "mutant_tanks" folder in "addons/sourcemod/data" folder.
6. Delete "mutant_tanks_detours.cfg" from "addons/sourcemod/data/mutant_tanks" folder.
7. Delete "mutant_tanks_patches.cfg" from "addons/sourcemod/data/mutant_tanks" folder.
8. Delete "mutant_tanks_signatures.cfg" from "addons/sourcemod/data/mutant_tanks" folder.
9. Delete "mutant_tanks_updater.txt" from "addons/sourcemod" folder.
10. Follow the Installation guide above. (Only for upgrading to newer versions.)

Disabling

1. Move "mutant_tanks" folder ("mutant_tanks.smx" and all of its modules) to "plugins/disabled" folder.
2. Disable the plugin by restarting the server. (Using "sm plugins unload" will take too long.)

Resources

The README on GitHub contains all the information you need to know about Mutant Tanks. If there's something that hasn't been addressed that you're concerned about, feel free to ask on this thread.

Check out the INFORMATION regarding each setting/ability available in this project.

Third-party Revisions Notice

If you would like to share your own revisions of this plugin, please rename the files so that there is no confusion for users.

Download

Source | Latest Version | All Official Releases (v8.0+) | Next Version (Unstable)

KasperH 10-18-2017 06:54

Re: [L4D2] Super Tanks+
 
Awesome! No errors yet.

Btw any chance to fix Last Boss in the future?
I really miss that one.

+ :bacon!::bacon!:

login101 10-18-2017 07:19

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by Crasher_3637 (Post 2555153)
Introduction

Super Tanks has been my favorite plugin since 2013. I decided to finally look into the source code and add more Tank types.

Description

This plugin is almost exactly like the original Super Tanks, with the only differences being that I made some modifications to the original 16 tank types, and created 16 more through combinations of the original 16.

Changes Made to the Original Super Tanks

1. 16 additional Tank types.
2a. Renamed Spitter Tank to Acid Tank.
2b. The new Spitter Tank has different different abilities.
3. Renamed Heal Tank to Health Tank.

List of Super Tank Types

*NOTE: All abilities are configurable via cvars. These are the default settings designed for Expert mode with 4+ players.

Spoiler


Cvars

Spoiler


Requests

*NOTE: If you want a certain combination of Tank types, post below and they will be added here for me to look at.

"Get Plugin" will not work and using compiler.exe on 1.8 builds (and maybe other builds) will return a ton of errors. Use the online compiler instead!

Credits

Machine - For the original Super Tanks.

Installation

1. Disable or delete (optional) SuperTanks.smx from addons/sourcemod/plugins if you have the plugin.
2. Delete SuperTanks.cfg from cfg/sourcemod (optional).
3. Delete supertanks.txt from addons/sourcemod/gamedata (optional).
4. Place l4d2_supertanks.smx in left4dead2/addons/sourcemod/plugins.
5. Place l4d2_supertanks.txt in left4dead2/addons/sourcemod/gamedata.

Screenshots

Acid
Armageddon
Bitch
Boomer
Charger
Cobalt
Distraction
Feedback
Fire
Flash
Ghost
Goliath
Gravity
Hallucination
Health
Hunter
Ice
Jockey
Jumper
Meteor
Minion
Psychotic
Reverse Flash
Shield
Shock
Smasher
Smoker
Spawn
Spitter
Trap
Warp
Witch


Thank you very much ... I will have fun!
Thank you very much ... I will have fun!:)

Psyk0tik 10-18-2017 10:09

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by KasperH (Post 2555169)
Awesome! No errors yet.

Btw any chance to fix Last Boss in the future?
I really miss that one.

+ :bacon!::bacon!:

Sadly I don't plan on working on Last Boss. That plugin just has too many errors that I don't have the knowledge to fix.

login101 10-18-2017 10:31

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by Crasher_3637 (Post 2555153)
Introduction

Super Tanks has been my favorite plugin since 2013. I decided to finally look into the source code and add more Tank types.

Description

This plugin is almost exactly like the original Super Tanks, with the only differences being that I made some modifications to the original 16 tank types, and created 16 more through combinations of the original 16.

Changes Made to the Original Super Tanks

1. 16 additional Tank types.
2a. Renamed Spitter Tank to Acid Tank.
2b. The new Spitter Tank has different abilities.
3. Renamed Heal Tank to Health Tank.

List of Super Tank Types

*NOTE: All abilities are configurable via cvars. These are the default settings designed for Expert mode with 4+ players.

Spoiler


Cvars

Spoiler


Requests

*NOTE: If you want a certain combination of Tank types, post below and they will be added here for me to look at.

"Get Plugin" will not work and using compiler.exe on 1.8 builds (and maybe other builds) will return a ton of errors. Use the online compiler instead!

Credits

Machine - For the original Super Tanks.

Installation

1. Disable or delete (optional) SuperTanks.smx from addons/sourcemod/plugins if you have the plugin.
2. Delete SuperTanks.cfg from cfg/sourcemod (optional).
3. Delete supertanks.txt from addons/sourcemod/gamedata (optional).
4. Place l4d2_supertanks.smx in left4dead2/addons/sourcemod/plugins.
5. Place l4d2_supertanks.txt in left4dead2/addons/sourcemod/gamedata.

Screenshots

Acid
Armageddon
Bitch
Boomer
Charger
Cobalt
Distraction
Feedback
Fire
Flash
Ghost
Goliath
Gravity
Hallucination
Health
Hunter
Ice
Jockey
Jumper
Meteor
Minion
Psychotic
Reverse Flash
Shield
Shock
Smasher
Smoker
Spawn
Spitter
Trap
Warp
Witch


http://www.gamemaps.com/details/17463 <<Like this, Over 40

Can I increase the number of tanks?
Can I increase the number of tanks?

I am satisfied with the type of 32, but it would be great if I increased it more. I am not good at English.

Psyk0tik 10-18-2017 11:02

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by login101 (Post 2555205)
http://www.gamemaps.com/details/17463 <<Like this, Over 40

Can I increase the number of tanks?
Can I increase the number of tanks?

I am satisfied with the type of 32, but it would be great if I increased it more. I am not good at English.

I'll check it out this weekend.

login101 10-18-2017 11:53

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by Crasher_3637 (Post 2555208)
I'll check it out this weekend.

Good luck hope for good results. ♡

Psyk0tik 10-18-2017 15:50

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by login101 (Post 2555224)
Good luck hope for good results. ♡

I examined the abilities of the Tanks in the Random Tanks mod and they're mostly similar to the Tanks in Super Tanks+.

Answer: No, I cannot add those Tanks. Sorry.

BUT, I can add more combinations of Super Tanks. I already have 2 planned out:

1. Meme Tank
- Weak stats but has all abilities.
2. Boss Tank
- Strong stats but has all abilities.

login101 10-18-2017 18:05

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by Crasher_3637 (Post 2555268)
I examined the abilities of the Tanks in the Random Tanks mod and they're mostly similar to the Tanks in Super Tanks+.

Answer: No, I cannot add those Tanks. Sorry.

BUT, I can add more combinations of Super Tanks. I already have 2 planned out:

1. Meme Tank
- Weak stats but has all abilities.
2. Boss Tank
- Strong stats but has all abilities.


-----------------------------------------------

I didn't realize it was similar. I'm sorry!Oh, my God!

1. Meme Tank
2. Boss Tank
I am very excited. Thank you for adding. So good!


http://postfiles11.naver.net/MjAxNzE..._1.jpg?type=w2

The tank you made is so fun.

ha-ha



http://postfiles13.naver.net/MjAxNzE..._1.jpg?type=w2

http://postfiles6.naver.net/MjAxNzEw...55.jpg?type=w2

http://postfiles10.naver.net/MjAxNzE...66.jpg?type=w2

Occasionally, a tank with this effect is summoned.
The screen continues to be hit by a melee attack on the tank. Is it a plug-in bug? Or is it my problem?
Sometimes happens.

This effect can be when the round

It will display normally.

It happens occasionally.

leonardo martinez 10-18-2017 20:40

Re: [L4D2] Super Tanks+
 
Can you add LAST BOSS EXTENDED?

  Type-00[GHOST] (Blue) - StealthSkin
  Type-01[LAVA] (Red) - BurnClaw, FlameGush, CometStrike
  Type-02[GRAVITY] (Green) - GravityClaw, SteelSkin
  Type-03[QUAKE] (Yellow) - EarthQuake, BlastRock
  Type-04[LEAPER] (Sky Blue) - MadSpring
  Type-05[DREAD] (Black) - DreadClaw

Type-06[FREEZE] (Blue) - FreezeClaw (Target Hit Freeze, fix)
Type-07[LAZY] (Thistle) - LazyClaw (Slow Speed and Gravity tanks and similar, fix)
Type-08[Rabies] (Maroon) - RabiesClaw (If the tank's melee attacks for some time the blood is reduced. (drug effect add beta.. )
Type-09[BOMBARD] (Light Steel Blue?!) - SkillBombClaw (Survivors of the attack on the tank to where the explosion is near. (fix... feature jugment effect add)

https://forums.alliedmods.net/showthread.php?t=156352


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