CSDM - Display (for Deathmatch Plugins)
20 Attachment(s)
Hello there,
I think I have something useful for you guys. The plugin removes the Roundtimer from the HUD and prints the current Kills and Deaths at this location. I recommend to use it with noobjectives (from VEN, maybe with some modifications because it removes the Timer, too. We don't need the same thing twice) and with a Roundendblocking Plugin. It also removes the money HUD Icon. Using Instructions: Try to find a channel hud channel, that works for you. Every hud message that is being sent (statsx, Announcements, etc.) could mess up the display. So use a channel that isn't used or not used that often. Requirements: - Engine - any AMXModX Version - for Paintballmod: use fixed paintballmod version below. Replace the old paintballmod.amxx with this one. (Thx @ Graham for telling me about this problem) Credits: - VEN for some Code from noobjectives - Arkshine (help with the hud stuff) - HardZone (telling me about SyncHuds) Changelog: - 1.0 (initial Release) - 1.1 (introduced SyncHud support, removed old hudmessages) - 1.1 version from luki1412 added. (Score/Death instead of K/D) Picture (thx@Graham): http://imagehost.gamerone.net/?dm=8ION http://imagehost.gamerone.net/?pm=8IONhttp://imagehost.gamerone.net/?pm=8ION sake |
Re: killdeathdisplay (for Deathmatch Plugins)
Removed AMXX file, you are not allowed to upload compiled plugins. Also, "Get Plugin" is here for that.
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Re: killdeathdisplay (for Deathmatch Plugins)
Ok. Sorry about that. And another thing: I didn't comment the code because I don't think it is neccessary (only few lines).
EDIT: I will add a CVAR for the channel that we have to use. EDIT2: Done. EDIT3: Grml. There are quite big conflicts with other plugins that use hudmessages... |
Re: Kill/Death on HUD (for Deathmatch Plugins)
Just use channel -1.
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Re: Kill/Death on HUD (for Deathmatch Plugins)
The problem with that is that I show the hudmessage for 120sec to reduce load. And then the text is over the previous one.
EDIT: Added some extra Functionality to the plugin. Now removes useless Money Display. Renamed it. EDIT2: about channel == -1: I could do this but I would have to reset the HUD via ResetHUD, and by doing so I would kill all the HUD messages, that are displayed, right? |
Re: CSDM - Display (for Deathmatch Plugins)
Updated some stuff that was not working.
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Re: CSDM - Display (for Deathmatch Plugins)
Great idea here mate well done, very good job.
I'm using it on my GunGame server and Paintball which is also currently CSDM style. Edit: Here's a screenshot for you... http://imagehost.gamerone.net/?dm=8ION |
Re: CSDM - Display (for Deathmatch Plugins)
register_message(get_user_msgid("RoundTime"), "block");
Ever heard about set_msg_block ? |
Re: CSDM - Display (for Deathmatch Plugins)
In Real Paintball Mod, it didn't remove the timer but did add the HUD message. Works fine in GunGame though.
Here's the PB Mod: http://forums.alliedmods.net/showthread.php?p=695730 |
Re: CSDM - Display (for Deathmatch Plugins)
Quote:
Problem about this: Sharing a HUD channel with other stuff sucks. Somebody knows a way to create a own channel? @Graham: Will look into that, too. |
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