[L4D & L4D2] Incapped Weapons Patch (1.36) [25-Mar-2024]
55 Attachment(s)
Related Plugins:
About:
Weapon Fire Rate:
Thanks:
Admin Commands: (requires "z" flag) PHP Code:
Cvars: Saved to l4d_incapped_weapons.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Weapon Restriction Cvar: The cvar l4d_incapped_weapons_restrict uses Weapon IDs to restrict their usage. String must be comma separated. Complete list:
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Changes: Code:
1.36 (25-Mar-2024) Requirements:
Installation: DO NOT click 'Get Plugin' or it will fail to compile because this plugin requires Left 4 DHooks Direct!
Updating from 1.23 or older:
Updating from 1.29 or older:
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Re: [L4D & L4D2] Incapped Weapons Patch (1.0) [06-Apr-2020]
Finally
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Re: [L4D & L4D2] Incapped Weapons Patch (1.0) [06-Apr-2020]
Nice, also while incapped, friendly fire seems to be deactivated, is it possible to add a toggle for this?
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Re: [L4D & L4D2] Incapped Weapons Patch (1.0) [06-Apr-2020]
thankyou, works way better then the workshop addon I was using for incapped weapons, however I think the single shot shotguns may be bugged, I only tested briefly but it seemed like I couldn't freely swap back and forth between melee and shotgun.
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Re: [L4D & L4D2] Incapped Weapons Patch (1.0) [06-Apr-2020]
Code:
1.1 (06-Apr-2020) Quote:
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Re: [L4D & L4D2] Incapped Weapons Patch (1.2) [07-Apr-2020]
Very useful. Thank you !!!
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Re: [L4D & L4D2] Incapped Weapons Patch (1.2) [07-Apr-2020]
Great plugin, thank you! Have you tried to make weapon fire cycletime as normal? I wondering if changing nextAttack prop will be enough.. but if you haven't done this as variable maybe I shouldn't even try :D And I hope there will be some workaround in future updates for a throwing animation (mayble block anim at all), coz when character stand up for a throw it's looks a bit confusing. I've recorded a video in case you didn't know about this https://youtu.be/g-voYwWSrug
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Re: [L4D & L4D2] Incapped Weapons Patch (1.2) [07-Apr-2020]
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For weapon fire rates while incapped you can use: WeaponHandling_API by Lux. Or set survivor_incapacitated_cycle_time to "0.1". |
Re: [L4D & L4D2] Incapped Weapons Patch (1.4) [07-Apr-2020]
When you go incapped, number of reserve ammo become zero.
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Re: [L4D & L4D2] Incapped Weapons Patch (1.5) [08-Apr-2020]
Thanks, fixed.
Code:
1.8 (09-Apr-2020) |
Re: [L4D & L4D2] Incapped Weapons Patch (1.8) [09-Apr-2020]
Can you add the option to select some object (slot 1,2,3,4,5), but without being able to use it?
It is needed for example to combine it with sm_drop Considering even more, when one dies, the melee weapon does not drop |
Re: [L4D & L4D2] Incapped Weapons Patch (1.8) [09-Apr-2020]
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Re: [L4D & L4D2] Incapped Weapons Patch (1.9) [12-Apr-2020]
its not working for l4d1
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Re: [L4D & L4D2] Incapped Weapons Patch (1.9) [12-Apr-2020]
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Re: [L4D & L4D2] Incapped Weapons Patch (1.10) [10-May-2020]
Can i have a question?
What is the effect of using Health Items while incapped, it will help the survivors to standing up theirself? Or do nothing? |
Re: [L4D & L4D2] Incapped Weapons Patch (1.10) [10-May-2020]
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Re: [L4D & L4D2] Incapped Weapons Patch (1.10) [10-May-2020]
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Re: [L4D & L4D2] Incapped Weapons Patch (1.10) [10-May-2020]
there is an error with "respawn automatic" I use the following plugin on an 8 player server, and when they revive they cannot grab objects: gasoline, soda, gnome.
I use this plugin: https://forums.alliedmods.net/showthread.php?p=2692361 |
Re: [L4D & L4D2] Incapped Weapons Patch (1.10) [10-May-2020]
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Re: [L4D & L4D2] Incapped Weapons Patch (1.10) [10-May-2020]
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Edit: No, this plugin is not the one that causes this problem, I already deactivated it and the problem persists. |
Re: [L4D & L4D2] Incapped Weapons Patch (1.10) [10-May-2020]
Report bug, if you incap and then switch team to infected,
can't use M2 attack |
Re: [L4D & L4D2] Incapped Weapons Patch (1.10) [10-May-2020]
Howdy there partners!
I'm looking for help or guidance. I'd like to use this plugin in a different way than it's intended. Instead of balls out unlocking all weapons, I'd like it to only change all melee weapons to a magnum pistol when incapacitated. Could anybody help me make appropriate changes to the code? I am not that much of a coder person myself. |
Re: [L4D & L4D2] Incapped Weapons Patch (1.10) [10-May-2020]
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Re: [L4D & L4D2] Incapped Weapons Patch (1.10) [10-May-2020]
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Well, my dear sir, that plugin over there, the Incapped Magnum, is full of bugs, sometimes it gives a player the magnum, sometimes the player's weapon disappears and they are left empty handed on the floor. I can't imagine a way to fix that plugin, it's an old one that wasn't updated in years I'd say. That's why I'm looking for a different plugin tampering with the weapons on the ground, more up to date so to speak. One that would guarantee other players won't have to suffer the fate of laying on the ground unarmed. Also, Incapped Weapons has a problem with Chainsaws. I disabled Chainsaws and all weapons on the ground, except melees and pistols. When a player gets incapacitated with a chainsaw at their disposal, they can use whichever weapon they held before going down. Be it any rifle or shotgun or said chainsaw. No matter that those weapons are restricted in my cfg. |
Re: [L4D & L4D2] Incapped Weapons Patch (1.10) [10-May-2020]
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Re: [L4D & L4D2] Incapped Weapons Patch (1.10) [10-May-2020]
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All other features requested someone else can write, I don't have time. Working defib or pills will take some effort to script and make bug free. |
Re: [L4D & L4D2] Incapped Weapons Patch (1.11) [15-Feb-2021]
While incapped, all weapons behave as expected against infected. However, only the melee weapon does friendly-fire against other players, the primary weapon and pistols/magnum do not.
I suggest that melee weapons should not cause friendly-fire when incapped to match the behavior of pistols/magnum and primary weapon. Update: I'm sure there are many ways to do this, but one way would be in your Event_Incapped function to hook SDKHook_OnTakeDamage (unhook as appropriate when player not incapped), then in OnTakeDamage function check for melee weapon (and victim/attacker are both valid and survivor) and return Plugin_Handled if true. Chances are you know a better way to do this...just trying to help if possible. |
Re: [L4D & L4D2] Incapped Weapons Patch (1.11) [15-Feb-2021]
Thanks, will update at some point. Don't have time for a while.
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Re: [L4D & L4D2] Incapped Weapons Patch (1.11) [15-Feb-2021]
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Re: [L4D & L4D2] Incapped Weapons Patch (1.12) [08-Mar-2021]
Done!
Code:
1.12 (08-Mar-2021) |
Re: [L4D & L4D2] Incapped Weapons Patch (1.12) [08-Mar-2021]
I want to make it impossible to use melee weapons.
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Re: [L4D & L4D2] Incapped Weapons Patch (1.12) [08-Mar-2021]
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Re: [L4D & L4D2] Incapped Weapons Patch (1.12) [08-Mar-2021]
Offsets in 2.2.1.3 are changed (checked Linux only).
I also added more informative error msgs. Edit by Silvers, removed attachments, included in first post. |
Re: [L4D & L4D2] Incapped Weapons Patch (1.13) [16-Jun-2021]
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Re: [L4D & L4D2] Incapped Weapons Patch (1.13) [16-Jun-2021]
The Linux offset for "CanDeploy_Offset" changed with today's update:
PHP Code:
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Re: [L4D & L4D2] Incapped Weapons Patch (1.13) [16-Jun-2021]
@Crasher_3637 seems more than just 1 offset changed. Updated GameData in first post. |
Re: [L4D & L4D2] Incapped Weapons Patch (1.13) [16-Jun-2021]
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Re: [L4D & L4D2] Incapped Weapons Patch (1.13a) [09-Jul-2021]
Is it possible to use the pill and adrenaline while you are incapacitated?
that the pills can cure you 200 of temporary life (cvar) that adrenaline can heal you 50 of temporary life (cvar), it allows you to crawl more faster (cvar), it allows you to push doors/buttons of any kind and that it allows you to rescue survivors from the closet, to reload the weapons faster and the melees more fast (cvar to activate / deactivate) and last 20 seconds for example (cvar). Edit: When i try take gascan,colabottles with [L4D2] Weapon Drop xZk version the object is automatically thrown and I do not catch it. And with [L4D2] Healing Cola when i try take colabottles, I can't take the object because it is also thrown and in turn the healing field stays in me as if I had the colabottles in my hands. |
Re: [L4D & L4D2] Incapped Weapons Patch (1.13a) [09-Jul-2021]
This is great. Any news on the animation for throwables?
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Re: [L4D & L4D2] Incapped Weapons Patch (1.13a) [09-Jul-2021]
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1.14 (12-Nov-2022) |
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