ConsoleHook - A hook for when PrintToConsole is called
2 Attachment(s)
Hello everyone.
So here it is! Note: I have not compiled for Linux yet as I don't have a Linux machine, but I would love for someone who has a Linux machine to do so. The include file lets SP developers know how to use it. Credit goes to Impact123 for compiling this for Linux! Impact123 has created a build system for this. Source: https://bitbucket.org/minimoney1/consolehook Note: The attached Linux binary will not work with Source 2009 games. DRIFTER HAS BEEN NICE ENOUGH TO PROVIDE US WITH A METHOD THAT USES DHOOKS TO DO THIS. THE ONLY DOWNSIDE IS IT REQUIRES A GAMEDATA THAT MAY HAVE TO BE UPDATED FOR GAME UPDATES. LOOK HERE DOWNLOAD LINUX |
Re: ConsoleHook - A hook for when PrintToConsole is called
cool :)
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Re: ConsoleHook - A hook for when PrintToConsole is called
this looks like what iv been looking for though ill have too wait for the unix version ><
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Re: ConsoleHook - A hook for when PrintToConsole is called
i'm kinda confused i mean i looks helpful but in what ways will this be used?
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Re: ConsoleHook - A hook for when PrintToConsole is called
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And how useful it is is up to the developers that use it. |
Re: ConsoleHook - A hook for when PrintToConsole is called
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What im wondering is if this is just used on PrintToConsole, or if you can stop "Player killed Player2." messages in console. |
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Re: ConsoleHook - A hook for when PrintToConsole is called
Done. |
Re: ConsoleHook - A hook for when PrintToConsole is called
You can do this with dhooks :3
clientprintf-hook.games.txt
clientprintf-hook.sp
Requires DHooks and latest SM 1.5 snapshot. Of course the drawback to using DHooks is you need gamedata and code to grab the engine pointer. But felt this would be helpful example. The example only supports csgo and css but only tested on css. |
Re: ConsoleHook - A hook for when PrintToConsole is called
is there a way to do this for tf2?
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