[CSGO] multiple sounds behavior
Hi,
i cannot play two sound files at once. I know about different channels. I tried different combinations, but no success:
Everytime second sound is playing, the first one stops instantly. I am using EmitSoundToClient but i also tried EmitSound. I have tried different ambient sounds and different "interrupt" sounds. Sample rate: 44100khz, 128 kbps on all sounds. Anybody an idea? |
Re: [CSGO] multiple sounds behavior
Set the speakerEntity to 0, this allows a sound to be played up to 5x at once. I guess you try to play custom sounds using the * diskstream hack eh?
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Re: [CSGO] multiple sounds behavior
Oh nice thanks, i did not find this solution anywhere. I will try it as soon as i can.
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For knowledge, what does speakerentity? |
Re: [CSGO] multiple sounds behavior
use SNDCHAN_STATIC
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Re: [CSGO] multiple sounds behavior
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